Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
215 条留言
UattO  [作者] 10 月 24 日 上午 7:41 
PLEASE to avoid making superficial reports because I don't have time, the next time you notice a problem try replicating it in a new game leaving only this mod and its dependencies active, if the problem persists then you will be sure that it comes from this mod and you will be able to give me a reliable report.
UattO  [作者] 10 月 24 日 上午 7:41 
@Racoon I'm happy you like my work, but it's crucial that if you report something about this mod, you're certain of the issue.
I've just done several tests, and throwing various types of bombs never gives me any negative hearing traits unless I'm so close to the explosion, or my hearing is already severely compromised from too much gunfire.
If you get those traits as soon as you throw a bomb, it means you're using other mods that conflict, or your character is already at the limit of getting a hearing trait.
As you've read in the "hearing loss" description, the hearing system works with counters, so if you give your hearing a rest every now and then, you won't have any problems; it's all very realistic.
UattO  [作者] 10 月 24 日 上午 6:43 
really?? it worked perfectly, maybe after last game updates something went wrong, i check it immediatly
Racoon 10 月 24 日 上午 4:32 
@UattO, have you used molotov or pipebombs?? As soon as I molotov went off, my character was suffered from hard of hearing then few seconds later the character went completely deaf. Is this an error on my end?
UattO  [作者] 10 月 22 日 下午 4:17 
It is simpler if you solve your errors, Narcotics works perfectly so you need to remove another mod that causes conflicts.
Make another mod version would be a huge work to obtain a less immersive version, sorry but i'm not doing this just because you're having issues with your modlist. I've been asked in the past to make simpler versions of this mod, without dependencies, but I've never found a way to create a mod as complete without them.
Racoon 10 月 22 日 上午 5:22 
Thanks bro! My game says Narcotics mod is causing a lot of errors right now. will there be like light version of the mod? I'm loving the mod
UattO  [作者] 10 月 22 日 上午 4:25 
:) ya, i use them too
Racoon 10 月 21 日 下午 10:39 
Its damn immersive when I use gas mask breathing sound and functional earphones with the mod! and it works!
UattO  [作者] 10 月 20 日 下午 3:30 
"hearing loss" mod description explains it better:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465727755
UattO  [作者] 10 月 20 日 下午 3:28 
also if you go back in the comments you will find a comprehensive explanation of how the dynamic hearing system works
UattO  [作者] 10 月 20 日 下午 3:27 
@Racoon Using other mods that aren't recommended is easy to run into bugs and problems, obviously. A warning notification is already included, so you probably didn't notice.
The ear protection is currently working, and there's a chance you'll be able to recover your hearing. There's no need to "fix" the mod; this mechanic is obviously something carefully thought out, calibrated, and intentional.
As stated in the description, the hearing mechanic is almost identical to the single mod linked above. You really just need to read the mod description to know everything you need to know.

Thanks for your feedback
Racoon 10 月 19 日 上午 2:14 
I figured out. I was using PackMule. When the earphone slot is enabled, It won't work guys!
Racoon 10 月 18 日 下午 8:45 
or it will be nicer if I get an warning notification like character saying "My ears are buzzing" and such to prevernt instant debuff :'(
Racoon 10 月 18 日 下午 8:43 
I tested with some features related to hard of hearing, It would be nicer if it lowers the chance of getting the trait by wearing a headset or earmuff
Racoon 10 月 18 日 上午 9:16 
Is there any way to get hearing back?
Racoon 10 月 18 日 上午 9:13 
Thanks for ur work. My character has a trait called "Hard of hearing" after shooting zombies with M60 🤣 is it this mod? I would like to fix it :'( but its so good though
UattO  [作者] 10 月 17 日 上午 6:27 
This mod will be updated tomorrow! I worked on compatibility for lockpicking mod, that will be required for this one to work and the update could break your saves, create a backup or unable the mods updating if you care about it.
UattO  [作者] 10 月 14 日 上午 10:28 
@BoxcarTheFox you can't get Hard of Hearing if you are used to wear ear protectors just by shooting down zombies, but you can still get it if an explosion is very near to you, even if your wear ear protectors
BoxcarTheFox 10 月 14 日 上午 8:05 
I have noticed that even when wearing ear protectors to protect my hearing when shooting I will still gain the hard of hearing trait if I shoot a lot of zombies. is this intentional or a bug? other than that amazin mod!
Brin/Evin 10 月 13 日 上午 9:47 
\O/
UattO  [作者] 10 月 12 日 下午 3:11 
@EVERYONE this mod will be updated in a week! I'm working on compatibility for lockpicking mod, that will be required for this one to work and the update could break your saves, create a backup or unable the mods updating if you care about it.
broskibruvboykiemate 10 月 11 日 下午 12:23 
kiff boykie
Brin/Evin 10 月 11 日 上午 7:03 
I cant wait, this mod is such good vibes~
UattO  [作者] 10 月 8 日 上午 10:32 
I'm working on compatibility for lockpicking mod, that will be required for this one to work and the update could break your saves, create a backup or unable the mods updating if you care about it.
I will warn you guys before to update, it should require a week or two.
UattO  [作者] 10 月 4 日 下午 2:33 
@Rexigon as you can see by yourself, driving skill is required for this mod to make it works
Rexigon 10 月 2 日 下午 8:59 
Can I use this mod without driving skill?
IvanAF 9 月 29 日 下午 4:28 
Estaré actualizando en estos días, ya que estoy jugando al juego probando los mods y hay ciertos items que no están traducidos (seguramente porque empecé a traducir a partir de la versión en inglés). Pero según lo tenga aviso por aquí y actualizo los archivos de la carpeta compartida
UattO  [作者] 9 月 28 日 下午 6:25 
¡Tómate tu tiempo! No hay prisa. Recomiendo que Google traduzca todos los archivos del italiano al español y luego edite la traducción.
¡Muchas gracias!
¡Agrégame como amigo para que podamos intercambiar archivos fácilmente!
IvanAF 9 月 28 日 下午 2:28 
Subida primera edición de la traducción a español. Cualquier cosa me comunican :)
UattO  [作者] 9 月 27 日 上午 9:02 
@killjoy1883 this mod doesn't modify weapon slots, maybe you reported to the wrong mod lol
killjoy1883 9 月 27 日 上午 8:51 
I recently started a play-through where I started off as an office worker, and I got a Nightstick off a dead cop, and I realized that I couldn't attach it to my belt, so is that intentional or is it something else.
UattO  [作者] 9 月 24 日 下午 9:06 
!!! THANKS
SIMBAproduz 9 月 24 日 上午 10:56 
traduções atualizadas para ptbr
IvanAF 9 月 16 日 下午 2:26 
@Uatto De nuevo gracias a ti =). Te enviaré la traducción la próxima semana, ya que estoy de viaje ahora. Pero según la termine y revise te la envío :)
UattO  [作者] 9 月 16 日 下午 1:28 
@IvanAF La traducción al italiano también se acerca más al significado en español.
También quería hacer una traducción al español, pero no soy hablante nativo y no me sentía lo suficientemente seguro.
¡Muchas gracias por el informe y la traducción!
IvanAF 9 月 16 日 下午 1:08 
@Uatto Gracias por el consejo. Utilizaré el archivo italiano en su lugar =)
UattO  [作者] 9 月 16 日 上午 11:52 
Fixed the english description for hard of hearing trait, it will be in the next mod update
UattO  [作者] 9 月 16 日 上午 11:50 
@IvanAF Sin embargo, para traducir el mod al español, lo mejor es utilizar como referencia principal el archivo en italiano, que es mucho más completo y además contiene muchas traducciones del juego vainilla que de otra manera estarían en inglés.
UattO  [作者] 9 月 16 日 上午 11:43 
@IvanAF thanks for appreciate it!
They are not the same, if description is duplicated it is an issue, i will solve it soon
IvanAF 9 月 16 日 上午 10:28 
Thanks for the mod.

Just one question: Are the Hard of Hearing and Keen Hearing traits the same effects? im making a spanish translation of this mod and both got the same description ^^
SKN The LISPer 9 月 16 日 上午 3:08 
With all that said; it was more for convinience of others than myself. I already fixed this for myself.
SKN The LISPer 9 月 16 日 上午 2:44 
Simple solution as I see it, is to make the dynamic aspect of naked a toggle.

if naked-renew is not toggled:
do naked removal script on world load
remove naked trait.

then never apply naked trait if naked. This way the intended feature (delete all items on start), does not conflict with gameplay where someone might get naked due to other mod features.
SKN The LISPer 9 月 16 日 上午 2:44 
You completely missunderstood what I asked for. I asked for a toggle to make it NOT dynamic.

The issue which you haven't been able to reproduce (as stated twice in this comment section at least), is that if you load a save, where you are naked but have items (I haven't checked with items in inventory, only with items equipped, namely a watch and glasses), the items get deleted on load.


This is an issue when using bathing mods like lifestyle: hobbies, or usable bathubs if you quit the game (or the game crashes), any items you were wearing (and most likely had on you) will get deleted on load, because the naked script triggers on world load.
UattO  [作者] 9 月 15 日 下午 6:24 
@SKN The LISPer But sorry, I never specified that unwearable vanilla pants don't count, to be considered worn you have to at least wear real pants
UattO  [作者] 9 月 15 日 下午 6:22 
@SKN The LISPer Dude I don't know what you're talking about, the "Naked" trait is already dynamic, and it's extremely realistic: you'll get it if you have your genital area uncovered and you'll lose it when you cover it
SKN The LISPer 9 月 15 日 下午 1:59 
Any chance to get an toggle for the naked trait being dynamic (for getting, it dissapearing after start would make sense)?

if you're naked (i.e; after mods like lifestyle hobbies) and save/load in, any items on you (watch, glasses, etc) will get deleted.
UattO  [作者] 9 月 15 日 上午 7:57 
No problem, but yes, this mod is not compatible with ETW or other dynamic trait mods, that's why.
LawBoss 9 月 15 日 上午 7:33 
Ok I would guess probably Evolving Traits World, when I started the run I think I had only yours active then probably enabled that later (havent been able to get the game to run in debug lately so i didnt add any mods to the run with traits that are not dynamic)
Mod/run was going pretty well until then
UattO  [作者] 9 月 14 日 下午 9:10 
thats an error with another mod not compatible, if you find wich one let me know, you are not the first one who report this but it is never triggered in my games so it is from an uncompatible mod.
LawBoss 9 月 14 日 下午 5:10 
It dynamically gave me the "naked" trait and when i loaded the game again it deleted everything in my inventory and ended the run lol. Was cool until then