安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








1. The settings:
[STRING]Forced weapons as zombified sepreated by commas (description to u: if the player is zombified, the weapons that are here will be given to the player and he wont be able to use anything else)
[STRING]Zombified players allies to: (the npcs the zombified players will be allied to)
[BOOL]Playable zombified? (self explanatory)
[BOOL]Zombified infect others?
2. The way it works:
When u "die" of infection it turns u into a zombified player, as a zombified player any damage they will do they will infect people as well (if the option is on), and will be allied to players its set to, will be enemies with everything else tho
Because if you meant already in existing npc's, then any damage from npc's you add to the field will infect regardless of their way of dealing damage to you
Walking dead mode: No matter how you die, if you die infected, you turn, unless its a shot to the head, which will result in the player dying normally.
Romero mode: No matter how you die, you turn, head shots won't make a difference.
and after that a quality-of-life suggestion:
The ability to customise what stages have what effects on screen, some people like me like the idea of vision effects for each stage, but the sharpness effect is so intense in the 4th stage that it genuinely hut my eyes looking at it, it would be nice to have the ability to choose which effects take place in each stage from the post processing menu.