Garry's Mod

Garry's Mod

INFECTION
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puddingheh  [开发者] 2024 年 12 月 7 日 下午 1:51
Improvement/ideas
Write your ideas for improving the addon to this discussion, they should be explained in detail
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正在显示第 1 - 15 条,共 15 条留言
λ Eiku λ 2024 年 12 月 8 日 上午 4:19 
This is an amazing mod for when the zombie mod you have doesn't have a proper infection system, though I do wish there was a way to make some projectiles also count towards the infection system, a good example of this would be some sort of special zombie that spits so called Acid at you, is there a way to implement such configuration into this?
Vauk 2024 年 12 月 8 日 上午 5:53 
playable infected option
1. The settings:
[STRING]Forced weapons as zombified sepreated by commas (description to u: if the player is zombified, the weapons that are here will be given to the player and he wont be able to use anything else)
[STRING]Zombified players allies to: (the npcs the zombified players will be allied to)
[BOOL]Playable zombified? (self explanatory)
[BOOL]Zombified infect others?
2. The way it works:
When u "die" of infection it turns u into a zombified player, as a zombified player any damage they will do they will infect people as well (if the option is on), and will be allied to players its set to, will be enemies with everything else tho
puddingheh  [开发者] 2024 年 12 月 8 日 上午 6:01 
playable infected option
1. The settings:
[STRING]Forced weapons as zombified sepreated by commas (description to u: if the player is zombified, the weapons that are here will be given to the player and he wont be able to use anything else)
[STRING]Zombified players allies to: (the npcs the zombified players will be allied to)
[BOOL]Playable zombified? (self explanatory)
[BOOL]Zombified infect others?
2. The way it works:
When u "die" of infection it turns u into a zombified player, as a zombified player any damage they will do they will infect people as well (if the option is on), and will be allied to players its set to, will be enemies with everything else tho
I'm definitely not going to implement the ability to play as an infected person and there are many reasons for that
Vauk 2024 年 12 月 8 日 上午 6:06 
:(
puddingheh  [开发者] 2024 年 12 月 8 日 上午 6:12 
引用自 λ Raven λ
This is an amazing mod for when the zombie mod you have doesn't have a proper infection system, though I do wish there was a way to make some projectiles also count towards the infection system, a good example of this would be some sort of special zombie that spits so called Acid at you, is there a way to implement such configuration into this?
Meaning add the ability for specific npc's to spit acid that infects?
Because if you meant already in existing npc's, then any damage from npc's you add to the field will infect regardless of their way of dealing damage to you
λ Eiku λ 2024 年 12 月 8 日 上午 7:13 
Well, that was my mistake, when the bug of the spawn menu happened I had not known that the changes I made had not taken effect, so I apologize for the inconvenience.
λ Eiku λ 2024 年 12 月 8 日 上午 7:56 
I suppose I could try recommending something else, such as an animation that plays for the players ragdoll BEFORE it turns into one of the selected NPC's, sort of with inspiration from the Headcrab takeover mod.
puddingheh  [开发者] 2024 年 12 月 8 日 上午 8:17 
引用自 λ Raven λ
I suppose I could try recommending something else, such as an animation that plays for the players ragdoll BEFORE it turns into one of the selected NPC's, sort of with inspiration from the Headcrab takeover mod.
I'm thinking if I add something along the lines of turning into ragdoll and some animation it might break compatibility with ragdoll addons
λ Eiku λ 2024 年 12 月 9 日 下午 3:56 
Some ideas for some new settings for this mod:

Walking dead mode: No matter how you die, if you die infected, you turn, unless its a shot to the head, which will result in the player dying normally.

Romero mode: No matter how you die, you turn, head shots won't make a difference.

and after that a quality-of-life suggestion:

The ability to customise what stages have what effects on screen, some people like me like the idea of vision effects for each stage, but the sharpness effect is so intense in the 4th stage that it genuinely hut my eyes looking at it, it would be nice to have the ability to choose which effects take place in each stage from the post processing menu.
最后由 λ Eiku λ 编辑于; 2024 年 12 月 9 日 下午 5:05
puddingheh  [开发者] 2024 年 12 月 10 日 上午 12:03 
引用自 λ Raven λ
Some ideas for some new settings for this mod:

Walking dead mode: No matter how you die, if you die infected, you turn, unless its a shot to the head, which will result in the player dying normally.

Romero mode: No matter how you die, you turn, head shots won't make a difference.

and after that a quality-of-life suggestion:

The ability to customise what stages have what effects on screen, some people like me like the idea of vision effects for each stage, but the sharpness effect is so intense in the 4th stage that it genuinely hut my eyes looking at it, it would be nice to have the ability to choose which effects take place in each stage from the post processing menu.
good ideas and I will try to implement them when I have time
screwdriver lobotomy 2024 年 12 月 11 日 上午 9:43 
Can there be an option to turn off the hud element? I find it more scary to not know how infected you are, and it adds to the spook factor more! :3
puddingheh  [开发者] 2024 年 12 月 11 日 上午 10:02 
引用自 sigaret
Can there be an option to turn off the hud element? I find it more scary to not know how infected you are, and it adds to the spook factor more! :3
Okay
lordkeker31 2024 年 12 月 12 日 下午 10:51 
Can you add 'Working "Rebirth" Gas Mask' and 'jmod' support?
puddingheh  [开发者] 2024 年 12 月 13 日 上午 2:46 
引用自 lordkeker31
Can you add 'Working "Rebirth" Gas Mask' and 'jmod' support?
It takes too long to do this. I just don't have enough time for this.
ladams 5 月 25 日 下午 7:03 
Idea: Make it so infection won't grow and instead decay when below X (default: 20) and make it so no matter what you turn if you're above X infection (default: 70). Of course, you instantly die at max.
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