Left 4 Dead 2

Left 4 Dead 2

Glubtastic 5
AllowTakeDamage Hook can not work
"scriptedmode.nut" breaks the hook because it differs from the wiki version.
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8 yorumdan 1 ile 8 arası gösteriliyor
I also recommend not using "scriptedmode.nut" and instead load "cssunlocker.nut" in "director_base_addon.nut".
welp, there's the tradition of Glubtastic maps breaking mods :(
Fug  [geliştirici] 19 Kas 2024 @ 5:04 
It's the other way around actually.
İlk olarak Fug tarafından gönderildi:
It's the other way around actually.
You mean intentional?
I understand you don't like cheating, but this Hook not just for blocking damage.
İlk olarak 4512369781 tarafından gönderildi:
İlk olarak Fug tarafından gönderildi:
It's the other way around actually.
You mean intentional?
I understand you don't like cheating, but this Hook not just for blocking damage.
I don't understand what the purpose of using scriptedmode.nut in the first place is for, but people would use other methods of cheating anyways.
I think it's more that Fug doesn't care about conflicts with other mods which is bold considering the common use of mods for L4D2, and for scripting he doesn't have or apply the knowledge of what would be bad scripts. "If it works, it works." philosophy.
En son Shadowysn tarafından düzenlendi; 19 Kas 2024 @ 21:45
İlk olarak Shadowysn tarafından gönderildi:
"If it works, it works."
I like this, haha

And Fug uesd the outdated version "scriptedmode.nut", it was like a bomb. So the best way is not touch it, everything he need can be put in "scriptedmode_addon.nut" or "director_base_addon.nut".
İlk olarak 4512369781 tarafından gönderildi:
İlk olarak Shadowysn tarafından gönderildi:
"If it works, it works."
I like this, haha

And Fug uesd the outdated version "scriptedmode.nut", it was like a bomb. So the best way is not touch it, everything he need can be put in "scriptedmode_addon.nut" or "director_base_addon.nut".
I don't really blame Fug for not spending enough time on the scripting side of things. He has already done a lot on the animation, modeling, mapping, that holding the poor scripting against him isn't fair. He just needs guidance.
En son Shadowysn tarafından düzenlendi; 21 Kas 2024 @ 9:06
İlk olarak Shadowysn tarafından gönderildi:
I don't really blame Fug for not spending enough time on the scripting side of things. He has already done a lot on the animation, modeling, mapping, that holding the poor scripting against him isn't fair. He just needs guidance.
I understand what you mean, and I don't mean to blame him, I like his work very much.
I just hope these minor issues can be fixed.
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