Left 4 Dead 2

Left 4 Dead 2

Glubtastic 5
AllowTakeDamage Hook can not work
"scriptedmode.nut" breaks the hook because it differs from the wiki version.
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1-8 / 8 のコメントを表示
I also recommend not using "scriptedmode.nut" and instead load "cssunlocker.nut" in "director_base_addon.nut".
welp, there's the tradition of Glubtastic maps breaking mods :(
Fug  [開発者] 2024年11月19日 5時04分 
It's the other way around actually.
Fug の投稿を引用:
It's the other way around actually.
You mean intentional?
I understand you don't like cheating, but this Hook not just for blocking damage.
4512369781 の投稿を引用:
Fug の投稿を引用:
It's the other way around actually.
You mean intentional?
I understand you don't like cheating, but this Hook not just for blocking damage.
I don't understand what the purpose of using scriptedmode.nut in the first place is for, but people would use other methods of cheating anyways.
I think it's more that Fug doesn't care about conflicts with other mods which is bold considering the common use of mods for L4D2, and for scripting he doesn't have or apply the knowledge of what would be bad scripts. "If it works, it works." philosophy.
最近の変更はShadowysnが行いました; 2024年11月19日 21時45分
Shadowysn の投稿を引用:
"If it works, it works."
I like this, haha

And Fug uesd the outdated version "scriptedmode.nut", it was like a bomb. So the best way is not touch it, everything he need can be put in "scriptedmode_addon.nut" or "director_base_addon.nut".
4512369781 の投稿を引用:
Shadowysn の投稿を引用:
"If it works, it works."
I like this, haha

And Fug uesd the outdated version "scriptedmode.nut", it was like a bomb. So the best way is not touch it, everything he need can be put in "scriptedmode_addon.nut" or "director_base_addon.nut".
I don't really blame Fug for not spending enough time on the scripting side of things. He has already done a lot on the animation, modeling, mapping, that holding the poor scripting against him isn't fair. He just needs guidance.
最近の変更はShadowysnが行いました; 2024年11月21日 9時06分
Shadowysn の投稿を引用:
I don't really blame Fug for not spending enough time on the scripting side of things. He has already done a lot on the animation, modeling, mapping, that holding the poor scripting against him isn't fair. He just needs guidance.
I understand what you mean, and I don't mean to blame him, I like his work very much.
I just hope these minor issues can be fixed.
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