tModLoader

tModLoader

Booster v2.0
Feedback (Comments, Suggestions, and Bug Reports)
Upon testing out the mod for a bit, there's a few comments, suggestions, and bug reports I'd like to make:

- There appears to be a debug recipe for the v0.8s that's still usable: 1 dirt block and a work bench.

- Boosting down into the ground will cause you to stay in place and continue boosting forever until releasing the jump button. This includes platforms, which may be better off being able to be boosted down through. This also includes liquids if you don't hold down before making contact.

- Boosters still seem to consume some wing flight time. I tested this by doing a short hop followed by using the boosters up and sideways, as well as dropping off a ledge and using the boosters down as well. My flight lasted shorter than if I were to just hold the jump button.

- I personally find that the boosters feel clunky to use due to them being unable to change direction with just directional input; you have to release and press the jump button again while inputting the new direction. Perhaps it is by design, but even if so, I would greatly appreciate a setting for that.

- Diagonal movement would be great to have, especially combined with the directional change above.

- If possible, there should be settings that determine when the boosters engage, particularly when wings and extra jumps are involved. One for disabling wing flight until the boosters run out, one for disabling the boosters until wing flight runs out, and one for disabling boosters until all extra jumps are used.

- Lastly, the booster slot should say "Rocket Booster" or something when you hover over it so players can more easily tell what it's for, similarly to the Wing Slot mod's "Wings" text.