安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








if VFE Insectoids are loaded : an upgrade that negates the creep slowdown for that mek
On-death explosion upgrade
Self-resurrect upgrade (like death refusal but for mechs)
An upgrade that killing will satiate their mechanitor's kill-thirst need, or just any need.
Cloaking upgrade
Overcharge upgrade, granting boosts with downsides.
Toxic filter upgrade, reducing waste in exchange for releasing toxic gas while recharging.
Bandwidth reduction upgrade.
Recharge power when hit by EMP (still get stunned tho), maybe with a cooldown to avoid abuse.
Combat drone, basicly same as above but ... drone ... more gun on my broomba so it can kill stuff while cleaning the floor
It sound fun to have more gun on your mech, it feel like a mobile fortress, imagine a War Queen with 5 minigun on it ... should call it Warthog Queen ... haha, War Queen go BRRRRRRRRRRRRRRRRRRRRRRR
Size upgrade is some what more challenging, mech size alone isnt much problem, problem come from the weapon they carry, clothes also if you using Milira race. I said it before, it may become a really tall order, so dont try to hard with it, this mod is already a great mod
If you really want to make things unbalanced though, an upgrade that adds more upgrade space.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3266163248
Thanks! I will check it out.