边缘世界 RimWorld

边缘世界 RimWorld

Mechanoid Upgrades
364 条留言
САНЯ БОГ 11 月 30 日 上午 9:34 
Is it possible to make reinforced drives compatible with super heavy mechanoids from the Reinforced Mechanoid 2 model (continued)?
鱼饵 11 月 29 日 下午 11:28 
BUG : you cannot uninstall an upgrade chip from an enemy machine corpse, there will be a progress bar animation, but when the action completes, the upgrade chip remains on the enemy machine corpse.
The Dutchman 11 月 25 日 上午 10:43 
@Krieg-173417 That question was quite clearly answered 7 comments before yours. Reading isnt complicated
Flockerkill 11 月 20 日 上午 5:57 
yes, if you use the artefact of the archotech add on
Krieg-173417 11 月 20 日 上午 5:10 
Question, can i rip them out of dead mechs from a raid
ゆきんこ 11 月 15 日 下午 6:56 
Why must mods be sorted at the top?
Flockerkill 11 月 11 日 上午 1:05 
i found them as loot in mission sides
chenpunk 11 月 10 日 下午 5:58 
Hi! I really like your mod! Thanks for making it.
However, I've got a question. How to get miltor/scyther/tesseron upgrade pack during gameplay?
Except for hostile mechanoids, I never saw any of them in explorations or tasks.
GoGaTio  [作者] 11 月 8 日 上午 8:08 
@Shootnik в архотек аддоне есть артефакты, которые позволяют извлекать
Shootnik 11 月 8 日 上午 3:37 
Реально ли снять улучшение с механойда уничтоженного или сражённого?
Loot Murlock 10 月 16 日 上午 9:59 
Gotcha. I do have the Archotech Mechanoid Upgrades addon, so I hope I'm good.
Flockerkill 10 月 16 日 上午 9:45 
yes, with an artefact of the archotech add on
Loot Murlock 10 月 16 日 上午 9:41 
Are colonists able to strip dead mechanoids of the their upgrades? If so, how and where to do so?
Bobkiri 10 月 14 日 下午 12:35 
What is FactoriesFarAway mod? I found that activating that mod unlocks S-tier upgrades, but I'm not sure what mod it is.
TheVanguardKing 10 月 14 日 上午 5:40 
@Loki if you are running Combat Extended, you can put bean bag shells on your millitors.
Loki 10 月 14 日 上午 3:12 
By the way, it would be nice to add a non-lethal upgrade. For example, "electro-batons" for Scyther, which would reduce damage by 80-50% but also inflict an "electrically charged" effect with each hit. At 80% of this effect, the pawn would fall, and at 100%, it would die. I think this would be a very interesting solution for prisons.
Loki 10 月 14 日 上午 1:01 
Hi! I really like your mod! Thank you for making it.

However, I'd like to request a compatibility patch for the Mechanoid upgrades for https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2966699873
Yes, it's for 1.5 but works on 1.6, and I'd like to be able to use the Scyther upgrade pack from this mod in Scyther.

Even if you decline, that's okay. You've already done a great job.
Monbland 10 月 12 日 上午 8:02 
@RuSkeleton +Поддерживаю идея хорошая!
oinko sploinko 10 月 8 日 下午 4:42 
man this is such a tedious mod
RuSkeleton 10 月 6 日 上午 4:34 
Приветствую! Очень приятный мод, спасибо!) Просто в качестве идеи: есть довольно свежий мод Hacking Expansion, который позволяет нокнуть (взломать, вешает состояние "Сознание max 10%") вражеских механоидов. В теории, из них можно было бы вытащить их апгрейды, но станок позволяет засунуть в него только своих) Ну и большое спасибо за мод еще раз)
GoGaTio  [作者] 9 月 30 日 上午 4:51 
@Six Feet Under mod supports all mechs that can be controlled by mechanitor(don't tested it with total warfare, but saw working with glitterworld destroyer)
Also it doesn't affect any othe system since mod adds separate tracker
Six Feet Under 9 月 30 日 上午 4:36 
Also, will this mod break native module systems, like Millian modules for Milira?
Six Feet Under 9 月 30 日 上午 4:31 
Does this mod have a patch with Glitterworld Destroyer, or Mechanoids Total Warfare?
Mace 9 月 29 日 下午 8:42 
I see. Thank you!
GoGaTio  [作者] 9 月 29 日 上午 9:55 
@Mace I don't think it's needed since tunnelers are pretty decent at mining
Mace 9 月 29 日 上午 7:17 
Have you considered adding a chip for mining? Nowadays, there are specialized chips for cooking, crafting and medical purposes, but no for mining.
Readtext 9 月 27 日 下午 1:21 
If you delete all recipes or pause everything comes back to life
Readtext 9 月 27 日 下午 1:19 
Through testing, I discovered why the game slows down when opening the workbench menu.
The workbench likely constantly checks all shelves and resource stacks on the map, or has a small tick between checks. The more shelves the player has, the greater the slowdown. Each recipe with the "Up to 10" setting places additional load on the system. This is especially critical in the late game. However, there are no errors in the log.
Flockerkill 9 月 26 日 上午 11:28 
you can also let them not be inserterd (the storages have filter) and let the lower tier ones be dropped out
cursedcarrot 9 月 26 日 上午 10:23 
So I had to destroy the upgrade storage and put them in regular storage for the fabricator to work
cursedcarrot 9 月 26 日 上午 10:17 
I have mech upgrades storage next to upgrade upgrades fabricator but it wont let me upgrade them to B tier its saying I dont have the required chips/armour
Aelflead Wayne 9 月 25 日 上午 2:47 
Thanks
GoGaTio  [作者] 9 月 24 日 上午 8:13 
@Aelflead Wayne was fixed in last update, try unsubscribe and subscribe back
Aelflead Wayne 9 月 24 日 上午 6:37 
The detonateProjectile of MU_Weapon_Grenade_Incendiary in CE patch need to be MU_Proj_Grenade_Incendiary instead of Proj_GrenadeStickBomb...
GoGaTio  [作者] 9 月 23 日 下午 10:13 
@Readtext probably it meets error spam, send log to be sure
Readtext 9 月 23 日 下午 9:48 
Why does opening the menu on the workbench reduce fps/tps so much? Maybe we need to add some delays to the menu updates?
plaerjilion_RUS 9 月 23 日 上午 12:02 
Thamks for update this mod!
Kyuubi365 9 月 21 日 下午 10:15 
okay so it seems like the game just needed a reload
Kyuubi365 9 月 21 日 下午 8:37 
so i just installed some cargo mods onto my hauling mechs but only one of them is recognized to have the upgrade, is there a fix for this? already tried unistalling and reinstalling the cargo mod
veoba 9 月 21 日 上午 8:39 
Не слишком ли они сильные? Баланс нарушают?
Rovstam 9 月 20 日 上午 8:44 
Sorry, it's Colonist instant kills.
GoGaTio  [作者] 9 月 20 日 上午 6:49 
@Rovstam hmm, in vanilla we don't have death on downed for player pawns, probably colonists died from pain or hellsphere destroyed torso/head?
Rovstam 9 月 20 日 上午 6:42 
@Avericat the only way to beat Heavy armour is with Excellent Persona weapons, such as Persona monosword.

They have humooongous Sharp protection, but tame Blunt prot

Insanity the upgraded Centipedes or centurions, and melee Diabolus

If diabolus shoots and hits you... Death is certain, unless you deactivate Colonist death on downed.
Avericat 9 月 17 日 下午 7:59 
So I was trying this mod, fearing it may make my mechanoids too op, and I dislike having too much advantage due to mods, but I quickly noticed that it can generate mechanoids with upgrades! Great I thought, and then I had a 48 hour boss battle against a fully upgraded Diabolus with ton of shield upgrades and an extra flamethrower that almost burned down my base. 10/10 mod.
Aelflead Wayne 9 月 17 日 上午 9:43 
EMP in ce have a chance to break shield
chenpunk 9 月 16 日 上午 5:58 
It seems that EMP bullets in CE cannot break the shields instantly. Not sure why...
Rovstam 9 月 10 日 上午 5:26 
Yould you make a speed chip tier A+++? I really want fast Small mechanoids, like Lifter Cleansweeper Fabricor, they are mentally slow, getting them to move at like 15c/s
健太郎大冒险 9 月 9 日 上午 4:33 
@GoGaTio hi I have tried again, there is no red font error message in dev log window though, but i manage to use dubs performance analyzer to find out that when i draft a pawn and hover my mouse over the shock lance gizmo, MU.Patch_AdjustedRange:Postfix got called intensely. I put more details in the bug report section.
GoGaTio  [作者] 9 月 9 日 上午 12:17 
@健太郎大冒险 it seems that it should also spam in the log, you can send it by Ctrl + F12 if you use HugsLib or by button in log window in dev mode
健太郎大冒险 9 月 8 日 下午 7:10 
Hi thank you for your great work on this mod! I have recently encountered an issue that when I move my mouse to the psychic shock lance gizmo, the game fps drops a lot. After I select the target, the fps restores. This only happens after 09/04 update. My friend tried to remove all mods and debug and found that this mod is causing the issue . Would you please help? Thanks!