Halo: The Master Chief Collection

Halo: The Master Chief Collection

(H2) E3 2003 Demo
illegitimateCarmack 2024 年 11 月 9 日 下午 12:19
Did you guys actually get the pstencil engine working?
Because if so then ♥♥♥♥♥♥♥ that's awesome I even wonder if can gutted as it's own cool mod
< >
正在显示第 1 - 11 条,共 11 条留言
Bajatomic 2024 年 11 月 9 日 下午 12:25 
the pstencil engine is not reimplemented and was already cut by the E3 demo. there is custom shaders for to replicate some of the lighting used for the demo and you may see other modders use it in their own projects in the future.
illegitimateCarmack 2024 年 11 月 9 日 下午 12:28 
引用自 Sean
the pstencil engine is not reimplemented and was already cut by the E3 demo. there is custom shaders for to replicate some of the lighting used for the demo and you may see other modders use it in their own projects in the future.
even though pstencil isn't here those E3 2003 shadows were awesome can't wait for modders to use them in the future
Riekopo 2024 年 11 月 9 日 下午 2:19 
引用自 Sean
the pstencil engine is not reimplemented and was already cut by the E3 demo. there is custom shaders for to replicate some of the lighting used for the demo and you may see other modders use it in their own projects in the future.

Can the restored lighting mod work with this mod?
Bajatomic 2024 年 11 月 9 日 下午 2:43 
引用自 Riekopo
引用自 Sean
the pstencil engine is not reimplemented and was already cut by the E3 demo. there is custom shaders for to replicate some of the lighting used for the demo and you may see other modders use it in their own projects in the future.

Can the restored lighting mod work with this mod?
no.
SEV  [开发者] 2024 年 11 月 9 日 下午 3:11 
Pstencil, and shadow volumes are not re-implemented, however the lighting system was modified and improved as Sean said above.
最后由 SEV 编辑于; 2024 年 11 月 9 日 下午 3:12
Sinistar 2024 年 11 月 10 日 下午 12:31 
The main thing I really miss from the original demo is how much gunshots lit up the surrounding areas. In this release it appears significantly diminished. Like the guy on the stationary turret in the tunnel, or the SMGs in the rubble area. I wonder if that can be modified.
Neo Te Aika  [开发者] 2024 年 11 月 10 日 下午 3:16 
Those lights do all exist, but are aggressively culled due to the maximum amount of lights that can ever display at one time. This will be addressed in upcoming hotfixes, cheers.
Earthworm Jim 2024 年 11 月 10 日 下午 8:11 
引用自 Sean
the pstencil engine is not reimplemented and was already cut by the E3 demo. there is custom shaders for to replicate some of the lighting used for the demo and you may see other modders use it in their own projects in the future.
do you know when those were cut from the engine? id always assumed it was after this,from the way you see someone complaining about the pelicans shadow volumes wrecking the framerate while developing the demo in the making of halo 2 doc
Lambda 2024 年 11 月 11 日 下午 3:58 
引用自 SEV
Pstencil, and shadow volumes are not re-implemented, however the lighting system was modified and improved as Sean said above.
Will we be able to eventually use these dynamic lights ourselves and reimplement them into the retail game?
RangerXT 2024 年 11 月 12 日 下午 6:06 
im skeptical of the claim that stencil was dropped prior to h2 e3. the shadows are razor sharp and shadowmap rendering of significantly high resolution was simply way too difficult to do at the time
Sinistar 2024 年 11 月 12 日 下午 6:28 
引用自 Neo Te Aika
Those lights do all exist, but are aggressively culled due to the maximum amount of lights that can ever display at one time. This will be addressed in upcoming hotfixes, cheers.
Thank you so much! I appreciate so much what you all are doing.
< >
正在显示第 1 - 11 条,共 11 条留言
每页显示数: 1530 50