超时空方舟

超时空方舟

【CN】NGNL 游戏人生 Jibril && Boss
贰玖君  [开发者] 2024 年 11 月 13 日 上午 4:56
【Bug Report】
请在此处向我提交问题的Unity Logs。
please give me Unity Logs there。
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Chirnyo 6 月 28 日 下午 9:00 
黑洞处进入战斗后卡死在战斗界面,有boss,无我方队伍,并且BGM是坦克的那首。相关mod都放在列表最上方了,分别是BasicMethods,NGNL,Jibril。下面是入战后的debug输出:


[Info : Unity Log] -24.33203
[Error : Unity Log] UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=ArisTendou, Type=UnityEngine.GameObject
[Warning: Unity Log] MasterAudio could not find sound: Text_EquipGet. If your Scene just changed, this could happen when an OnDisable or OnInvisible event sound happened to a per-scene sound, which is expected.
[Info : Unity Log] false
[Info : Unity Log] false
[Info : Unity Log] EnterBattle
[Info : Unity Log] After ST_INfo
[Info : Unity Log] C:/Users/A/AppData/LocalLow/AlFine/ChronoArk/Save2.sav 백업파일남김 시작 현재 세이브 파일의 크기 : 171.93 KB
[Info : Unity Log] C:/Users/A/AppData/LocalLow/AlFine/ChronoArk/Save2BackUp/Save2BackUp 백업파일 카피완료 크기 : 171.93 KB
[Info : Unity Log] 세이브 시작
[Info : Unity Log] 새 세이브 파일 검사 시작
[Info : Unity Log] 새 세이브 파일 크기 : 171.93 KB
[Info : Unity Log] 기존 세이브 파일 딜리트 완료
[Info : Unity Log] 새 세이브 파일 이동 완료
[Info : Unity Log] 새 세이브 파일 이동 후 크기 : 171.93 KB
[Info : Unity Log] Default clip could not be found in attached animations list.
[Warning: Unity Log] The AnimationClip 'JibrilBoss_MainAni' used by the Animation component 'Sprite' must be marked as Legacy.
[Warning: Unity Log] MasterAudio could not find sound: NGNL_JibrilBoss_Audio_Start. If your Scene just changed, this could happen when an OnDisable or OnInvisible event sound happened to a per-scene sound, which is expected.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnchantedArk.BattlePatch+<NewEnemyPatch>d__3.MoveNext () (at <9aeb9c0c8fd745f49eaa3e1396e69877>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <2774ccc3e0de4aef8525f5fbd178bef1>:0)

[Info : Unity Log] 进入对话
[Info : Unity Log] 进入对话
Chirnyo 6 月 28 日 下午 9:05 
https://pan.百度baidu.co百度m/s/1dNwb0百度EuOxiCOxkxvG12tYw?pwd=h8sw 提取码: h8sw
--这是入战后卡死画面的截图
贰玖君  [开发者] 6 月 29 日 上午 7:14 
引用自 Zimi
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnchantedArk.BattlePatch+<NewEnemyPatch>d__3.MoveNext () (at <9aeb9c0c8fd745f49eaa3e1396e69877>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <2774ccc3e0de4aef8525f5fbd178bef1>:0)

按描述应该是此处问题,为mod 超附魔方舟的 空引用问题。

最初以为是mod冲突,但是测试后任意超附魔方舟等级均未出现此问题,怀疑是偶发性的bug,无法复现。

测试时使用mod:BasicMethod,NGNL,Jibril,生活质量,开发者模式,超附魔方舟。

可以尝试只启动这些mod再次进行游玩。如果有其它角色 mod 请再与我联系。
Chirnyo 6 月 30 日 上午 6:44 
把所有mod取消后再打开,问题就莫名解决了....不是很懂,之前是必现bug
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