武装突袭3

武装突袭3

Lifeline Revive AI
Komodo 5 月 15 日 下午 3:31
Allow one more scope: SIDE excluding player's group
Hi Bendy, new update works great.
I sometimes use SOG AI since it has scripts to better handle AI, esp fire only when player fires and bounding, but since it comes with its own revive script, could allow one more scrope in CBA:

-SIDE except player's group

ty

https://imgur.com/a/9FpZ5av
< >
正在显示第 1 - 8 条,共 8 条留言
Komodo 5 月 15 日 下午 3:36 
Another way is to keep it as is and add another CBA option where if SOG AI detected, checkmark to switch off Lifeline on player's group while keeping rest of settings
Bendy  [开发者] 5 月 19 日 下午 2:58 
I will see if I can make it compatible with SOG AI.....I find SOG AI's revive system very basic
Komodo 5 月 19 日 下午 3:50 
Yeah, I was looking to combine 3 mods for a platoon level scenario:

-SOG AI to handle the players group
-Lifeline Revive to handle the revive with remaining AI squads
-Fixit +Platoon Leader 1.3 to assist in controlling
Bendy  [开发者] 5 月 19 日 下午 3:53 
I am going to see if I can disable SOG AIs revive. Would be better. Then all other functions in SOG AI would work for all units (or does SOG AI only handle players group?)
Bendy  [开发者] 5 月 19 日 下午 8:36 
@Komodo should work with SOG AI now
Komodo 5 月 22 日 下午 1:37 
tysm bendy
Bendy  [开发者] 5 月 22 日 下午 4:56 
@Komodo still some tweaks needed though, there are clashing commands going on, but getting there. Johnnyboy (creator of SOG AI) has been very cool and communicating with him now about compatibility
Komodo 5 月 31 日 上午 4:35 
appreciate it, yeah jb is a cool cat 💯
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50