Arma 3
Lifeline Revive AI
Komodo 15. maj kl. 15:31
Allow one more scope: SIDE excluding player's group
Hi Bendy, new update works great.
I sometimes use SOG AI since it has scripts to better handle AI, esp fire only when player fires and bounding, but since it comes with its own revive script, could allow one more scrope in CBA:

-SIDE except player's group

ty

https://imgur.com/a/9FpZ5av
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Komodo 15. maj kl. 15:36 
Another way is to keep it as is and add another CBA option where if SOG AI detected, checkmark to switch off Lifeline on player's group while keeping rest of settings
Bendy  [udvikler] 19. maj kl. 14:58 
I will see if I can make it compatible with SOG AI.....I find SOG AI's revive system very basic
Komodo 19. maj kl. 15:50 
Yeah, I was looking to combine 3 mods for a platoon level scenario:

-SOG AI to handle the players group
-Lifeline Revive to handle the revive with remaining AI squads
-Fixit +Platoon Leader 1.3 to assist in controlling
Bendy  [udvikler] 19. maj kl. 15:53 
I am going to see if I can disable SOG AIs revive. Would be better. Then all other functions in SOG AI would work for all units (or does SOG AI only handle players group?)
Bendy  [udvikler] 19. maj kl. 20:36 
@Komodo should work with SOG AI now
Komodo 22. maj kl. 13:37 
tysm bendy
Bendy  [udvikler] 22. maj kl. 16:56 
@Komodo still some tweaks needed though, there are clashing commands going on, but getting there. Johnnyboy (creator of SOG AI) has been very cool and communicating with him now about compatibility
Komodo 31. maj kl. 4:35 
appreciate it, yeah jb is a cool cat 💯
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