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1. Melee weapons only have their friendly fire damage changed, and it applies to all difficulties. Just like in vanilla, the friendly fire damage decreases as the difficulty lowers.
2. The M60 does have 200 ammo in my standard rebalance mod with buffs and nerfs if you're interested. In the standard version, the M60's extra ammo is balanced out by lower accuracy. Since this version is buffs ONLY, I decided to tune down the extra ammo since there's nothing to balance it out. I might change that in the future but don't count on it.
3. I'm pretty sure Common Infected can be killed in 1 pistol shot on Easy, 2 on Normal and Advanced and 3 on Expert (same as vanilla) but I'm not sure if the math works out exactly right in-game. Keep in mind that pistol damage decreases over distance, so sometimes it takes an extra bullet.
Unless there's some programming wizardry I don't know about, the only way to make pistols 2-shot commons on Expert is by buffing the damage so much they 1-shot commons on Normal. I wasn't willing to go that far even though 2-shotting commons on Expert is a reasonable change in a vacuum. Game balancing is all about the big picture.
Since you have so many ideas, I'd recommend following the guide I left in this comment section on March 28 (scroll down) to make your own custom mod. All you have to do is download a few free programs and edit some numbers in text documents.
Ah, my pet peeve is back for more...
I know the scripts say 6/s, and that's why the wiki said 6/s for the longest time. But take a stop watch and time it yourself -- both autoshotguns cannot possibly fire that fast no matter how rapidly you click your mouse. I'm not sure what programming spaghetti is causing the change, but they have a maximum in-game fire rate of around 4/s in practice. Dual pistols can be fired at a 6/s rate (or more!) so I promise you'd notice the difference. This is what 6/s sounds like for reference.
Don't believe everything you read on the internet, as they say