安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上 



This mod balance the sg552 and scar by itself so good just because the reload, you should check it out as a reference
have these two points said, i see this mod not an option to have OP weapons, and thats why i love it, because it is IN FACT a rebalance, so in order to reach this full balance the sg552 and scar need to be viable weapons, and that could be reached if you just speed a little bit the animations xD the scar could have the original AK reload speed same as the Sg552 or smth, and the pistol accuaracy would make it a super viable choice against the magnum, you wouldnt even need to tweak damage numbers
I'm open to considering all of these changes, especially another pistol accuracy buff, but I do want to note a few things:
1. Reload animations start to look bad if you change the speed too much, and I'm trying to avoid any tweaks that hurt the game's visuals.
2. I put a limitation on myself to keep things feeling as vanilla as possible. I didn't want to change the order of the weapon "tier list," I just wanted to reduce the gaps between tiers. If the AK47 is still the best assault rifle by a tiny bit, I'm fine with that as long as it has competition now.
You have thoughtful ideas and I'm willing to try them, but I just wanted to make it clear why I might go in a different direction. I'll have to do some testing and see what works for me
Thank you for the kind words