VTOL VR
Ace Combat 5: The Unsung War
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Legendairy  [开发者] 2024 年 11 月 13 日 上午 12:57
Feedback and Bug Reporting
Let me know any problems or bugs found throughout the Missions, as well as possible suggestions to create a even better experience!
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正在显示第 1 - 15 条,共 20 条留言
Jajajoje 2024 年 11 月 26 日 下午 10:03 
Hey, running into issues right off the bat when trying to do the first level. dunno if its and issue with the map or unrelated but when it attempts to show the cut scene/video my frames drop significantly and it only appears as a black screen (presumably the video). the black square then disappears after video is done but my frames never rebounded. have any pointers or potential fix? i was running this with a buddy(he was fine running meta quest 2) i personally went through reinstalling it and other minor attempts with no avail. im running WMR with an hp reverb g2. apologies for the long text just excited to play this.
Legendairy  [开发者] 2024 年 11 月 27 日 上午 10:15 
@Jajajoje I haven't heard of any issues with the videos causing frame drops, I personally use a HTC Vive Pro 2 with SteamVR. Did your friend use WMR as well or another program that didn't cause it to drop frames? Either you could check and use SteamVR and see if that fixes the problem or you can DM me on Discord for a alternate solution.
最后由 Legendairy 编辑于; 2024 年 11 月 27 日 上午 10:16
TheSerg 2024 年 12 月 4 日 上午 4:02 
These posts are rather recent: does anyone run into trouble trying to play the missions?

- 2nd to final mission (Aces) -> the tunnel wont open
- last mission wont start, its stuck in loading screen for ever
- Rendevouz ceases to prgoress beyont the first few enemy spawns
- First Flight fails to spawn any enemies at all
- 2nd mission (forgot name; the one where Bartley gets shot down by the boat) does not play the
final cutscene and fails to finish
- the 3rd mission (where Blaze takes the lead) does not progress beyond the first few enemy
spawns
- Frontline (where you sink the giant sub with the help of the Arkbird) fails to load the 2nd wave, so
no progress beyond destroying the first wave of ships and planes

Tried to format my wall of text in a list, hope it helps xD

Didn't come around playing the other missions, i could take my time playtest all the missions if you want.
Love what you made there =) and hope it can be fixed.
I think the last update (weather update) might have messed something up, dunno.
I play unmodded.
MERLIN_69 2024 年 12 月 6 日 上午 12:08 
Just a couple suggestions: *spoilers*
I'd add AI wingmen spawns for solo players. Basically if player 2/3/4 not alive, then spawn.

On mission 19, personal note: The cut-scene at the end takes place in first-person. It feels like a hat on a hat.
I'd set "Swordsman" AI enemy to "engage" after the Morse code message then destroy pops, trigger a required objective called "B A I L O U T" right as you get a missile alarm on the RWR. That would be *chefs kiss*
Doing that as a cut-scene and not experiencing it was a missed opportunity imo.

The prelude cut-scenes weren't playing for me. The first two worked and all the ones after the pres snow rescue seemed to work fine. But the rest nada, Idk, maybe its just me.

Suggestions and crits aside, this whole thing was impressive. And I'm sure it took a great deal of time and effort to make. And for that, I thank you. Genuinely. I loved playing this out and reliving my childhood. 9/10
Legendairy  [开发者] 2024 年 12 月 11 日 下午 12:30 
@TheSerg I've went through and checked out most of the issues you got and couldn't replicate any of them. Not sure what could be causing those bugs since there's no easy debugging tools to clearly see what could be happening. I'll continue to keep poking at those specific issues and see what can be fixed.

Update: Found the error causing the 2nd group not to spawn in Front Line.
最后由 Legendairy 编辑于; 2024 年 12 月 11 日 下午 6:06
Legendairy  [开发者] 2024 年 12 月 11 日 下午 12:55 
@MERLIN_69 AI Wingmen was actually part of the original design of it where whichever slot not filled by a player would be taken up by the AI counterpart, e.g. Blaze and Edge Slots are filled by players, Chopper and Archer would become AI Wingmen to Blaze. But was cut due to the timeline I was trying to go by (AC5 20th Anniversary). This will come back in a later update for Solo Play.

Mission 19 ending was a decision made strictly to make it as idiot-proof and stable as possible, having Swordsmen properly be behind the Player and launch a missile with the assumption they'll know to eject isn't something I wanted to mess with at the time. I may look at some way to have this properly executed the safest way. Awesome Idea.

Do the Mission cut-scenes play normally? Not sure what could be causing the issue with the Prelude cut-scenes, they're all the same file type and roughly the same size across all of them with the same Timed Event triggering them. Do you hear the Audio Ping that shows that it's trying to play or nothing at all?

Thanks for the suggestions and I'm happy I was able to give a bit of your childhood a VR experience!
MERLIN_69 2024 年 12 月 16 日 上午 11:20 
@Legendairy I was hearing the audio ping that shows its trying to play, but then after that nothin. Like I said, its likely just my PC. Sometimes if I have like a podcast running or something in the background it sucks up some precious processing power. I'll try it again at some point. The in-game cutscenes are always rough for my PC even in the AC4 missions. Idk why. If there were still enemies at the end of the missions and the cutscenes started, the cutscene frame rate (not the game frame rate) drops bad and the audio gets reeeal choppy. Again, it's probably my PC.

I totally understand the idiot-proofing. lol been there.

Again, I'm looking forward to seeing this refined.
NobodyVT 2 月 13 日 上午 10:20 
Issues I've been having (so far):
- Some missions do not get marked as complete even after the final cutscene plays (might be some weird issue on my end)
- On Lit Fuse, the final bunkers haven't been spawning (or often only some, but not all spawn) and the ground units never go into the fortress and complete the mission as a result.
- Also on Lit Fuse, often the AI wingmen just follow me and don't engage enemies.
- Respawning in an AV-42 type aircraft starts you in mid-air with the aircraft powered down (might be just in Lit Fuse?)
- Chain Reaction does not progress or complete even after all enemies are destroyed (after the ground targets and cargo planes spawn)

(Overall most of the issues I've had was in Lit Fuse, though I haven't finished the campaign yet)
最后由 NobodyVT 编辑于; 2 月 13 日 上午 11:29
Legendairy  [开发者] 2 月 13 日 下午 7:52 
@NobodyVT Made some big changes to Lit Fuse to allow the Bunkers to spawn easier and not need every Company of Tanks to be at the final objective, as well as forcing the Tanks to move when Bunkers are destroyed. Fixed the AV-42 Spawns and made the AI Wingmen target the Enemy Aircraft. Chain Reaction got cleaned up and fixed broken events that didn't spawn the last Enemies. Thanks for Reporting the Issues, I greatly Appreciate it!
NobodyVT 2 月 17 日 上午 10:43 
Thanks for fixing those issues from before! Played through some more (still haven't finished yet), but here some more I found:
- Ice Cage: The enemy aircraft just automatically get destroyed shortly after they spawn so the mission immediately moves to the mission update without me doing anything.
- Solitaire: Seems pretty broken. Briefing is missing, and mission does not progress at all after reaching the base, nor does it fail if I fly too high/cross the radar line.
Legendairy  [开发者] 2 月 17 日 下午 3:23 
@NobodyVT
-Ice Cage is fixed and won't auto progress to the mission update, it was caused by a debug tool I used to test the 2nd part of the mission and never got removed.
-Solitaire's VTM file was a super old beta file that saved over the correct one, luckily I have many backups and was able to restore it to the proper version and should be working now. Briefing, progression, and Radar fail state should all be there now.

These issues are only found by people playing through and reporting them so I'm always happy to fix any problems you or anyone else find.
NobodyVT 2 月 19 日 下午 2:21 
Alright I've finished the campaign and found a couple of issues on one more mission. Overall great work! You especially nailed the tunnel flight segments! I do wish the F-14/EF-24 was more viable to use (considering that's the Razgriz Squadron's canonical aircraft), but that's more of an issue with VTOL VR itself since the EF-24 has no optical AGMs.

Anyways the issues

ACES: The dialogue during the intro segment is really quiet. The rest of the mission is fine. Also the AI wingmen don't engage enemies.
Legendairy  [开发者] 2 月 21 日 下午 12:55 
@NobodyVT
I'm glad you enjoyed the tunnel segments, truly a test of patience making those haha. Trust me, no one is more upset that the EF-24 has no AGMs making it arguably the worst plane to use.

The reason the intro dialogue is really quiet is because its playing through the "BGM" Event instead of the "Radio Message" Event, I had to do this because the whistling/singing of The Journey Home because horribly distorted due to VTOL VR's inherent radio filter that's automatically layered, thus forcing me to use the BGM instead to play it. In my opinion the intro of ACES is one of the most special moments in Ace Combat and didn't want it to ruin it.

The Wingmen will now engage after the In-flight Briefing with Pops.
Hey I think the Scinfaxi mission MIGHT be bugged. I was playing the mission with a buddy last night (it's the first time either of us have been through this custom campaign). I was using the default T-55/F-16, and he was using a freeplay F-45.

We started the mission, and it played normally. No issues killing all the boats and fighters. Then the Scinfaxi spawned in.....

The Scinfaxi would not die. We bombed the hell out of it, dropped tons of ordinance, and sent out DOZENS of AGM-65s. Nothing worked. It wouldn't die. So I just skipped the mission and we moved on to the next one.

Could you look in to it? It's frustrating to commit 20-30 minutes of nonstop bombardment for the target to just not die. (The red circles on it would disappear and reappear, but I think they eventually stopped taking damage entirely. I could be wrong, though. I didn't have a good view of it as I was having to make attack runs, while my wingman just camped it while VTOLing in the F-45)
Legendairy  [开发者] 3 月 21 日 下午 8:40 
@SpartanChief17C I'm not sure what the problem is you're encountering, I went in and played Front Line and had no problem sinking the Scinfaxi.

After destroying the two outer Bunkers on the top and all the Hardpoints, AA Guns and SAMs, there are 7 Weapons and 2 Bunkers that need to be destroyed, TGP Thermals help find the Bunkers easily. Afterwards the Arkbird will shoot it's "laser" and allow you to destroy the middle Bunker ending the mission.

None of the pieces are able to respawn and the red circles are simply the Enemy Buildings I used to build the frame, unfortunately you cant remove those.

Please let me know if you did destroy every piece to advance to the end of the fight and still had no luck.

I also checked the Demons of Razgriz and confirmed that one to be working as well, that one DOES have respawning Hardpoints to make a more lengthy/engaging boss fight.
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