地球不屈 Terra Invicta

地球不屈 Terra Invicta

Space Industry 2.0
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Alora  [开发者] 2024 年 9 月 6 日 下午 8:29
Documentation
One of my pet peeves with the modern Modding movement is that there tends to be almost no documentation. So, allow me to document this mod as best I understand it (I only modified it slightly, I did not write it from scratch):

Files Modified:

TIEffectTemplate.en
TIEffectTemplat.json
TIHabModuleTemplate.en
TIHabModuleTemplate.json
TIHabTemplate.json
TIProjectTemplate.en
TIProjectTemplate.json

- Starting the mod:


  • All Researches for this mod are Faction Projects. There are no Global Projects. Research Tree beings with “A New World Ordered.” This can only be researched once total, and I don’t think the AI can research it.

  • All Researches have a 100% chance of unlocking

  • Tiangong Station (Project Exodus): New Module layout.
  • - Starts with a Solar Array, Orbital Apartment, Orbital Transport Dock, and an Orbital Mining Dock (Population 64, Money +14.5, Mission Control -1, Social Science +1%, with refuelling, and Ship Building).

    Note: Not all resource requirements are listed, but all the buffs are. This is intended to be a highlight reel, not a comprehensive documentation.
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Alora  [开发者] 2024 年 9 月 6 日 下午 8:39 
Concepts::

"Civilian Economy":

  • Habs producing and eating Boost and Influence, amongst other resources, to produce larger effects. Largely independent of the Space Resource Economy.
  • TLDR: "Any resource produced in space should be consumeable somewhere in space."

    Module Types:

  • Integrated Core: Does not need Mission Control, heavier than normal Cores, requires more crew, requires more maintenance.
  • Security Hab Series: +Special Ops Income, +Marines (more Special Ops income, fewer Marines)

  • Radio Hab Series: +Income, +Mission Control (-Influence) (No Tier 3 Version....yet).

  • Labs Hab Series: +Research Income, build anywhere

  • Living Spaces Hab Series: +Cash Income, +Influence, -Boost

  • Transport Docks Hab Series: 1 per Core. +Influence, -Boost Income, +Mission Control, Ship Building (By Tier)

  • Mining Docks (Surface) Series: 1 Per Core, +Boost, +Efficiency, -Cash, -Special Ops

  • Industrial Support (Interface Only Mining Dock Station) Series: "Space Mining" in the form of +Boost, -Cash, -Ops, Intended to be mutually exclusive with Transport Docks but I currently have no way of locking the Transport Docks out of Interface orbits)

  • Skyhook Series (Skyhook/Rotovator/Space Tram/Space Elevator, and the Terran/LEO Only variants): A series of modules designed to help lift material off of an orbital body. Based off of proposed Earth-to-Orbit engineering. Space Elevator is an endgame Megaproject 2x bigger than the largest Base-Game module. the Terran (LEO exclusive) version is 3x bigger, but both carry proportionate rewards. Endgame. Megaproject. (16,000 tons and 24,000 tons respectively).

  • Administration Campus Series: An experimental module I'm tinkering with. Replaces the mine, produces 20% of the base output of a regular mine, has far higher population, has built-in Efficiency equal to an Administration Node, produces Boost, and enough Mission Control to negate the cost of its Base's Core.

    Intended as an option for "bad" Base locations, and/or a way to help boost the population of that particular orbital Body. Tier 1 only for now, but bears a population equal to a Station full of Quarters (150, as opposed to the Outpost Mining Complex of 12). Intended to scale crew size similar to Quarters/Residential Module/Civilian Complex, so probably 150/500/2500 minimum compared to the base game modules, possibly more like 150/1000/5000 of my Hab Overhaul mod




    Fluff:


    Solarian/Spacer: Someone that lives in space inside our Solar System
    Intrasystem: Inside the Solar System (Intersystem would be between Solar Systems outside of our Solar System)

    Radio Hab: The Radio Habs are part of a radio network that helps coordinate the entire Solarian population. They are key logistical hubs, and without their constant intrastellar signals the Integrated Core project would be dead in the water. The bandwidth and breadth of frequencies needed, however, is seldom appreciated by others, even those within their own faction.

    Security Hab: While there are Marine presences on board the Security Hab series, they focus far more on preparing to counter threats elsewhere. Marines are still present, and while not an afterthought are not the focus of these modules.

    Laboratory Habs: Crewed by Spacers that love science but are not beholden to any of the Rainbow schools of thought, these Labs get more done and can go anywhere than the Rainbow labs, but do not provide bonuses to any individual Rainbow Tech tree.

    Living Spaces: Crewed by Spacers that are well aware of the detrimental effects that living outside of Earth gravity will have on their bodies, they nonetheless are determined to fulfill the human dream of expanding beyond their one world. But the Spacers that live in these modules have a decidedly industrial bent. Their industrial-focused living spaces provide key bonuses, but require more resources than a living module populated by less industrially-minded Spacers.

    Transport Docks: The central Cargo hub of any Station, Transport Docks are generally intended for deeper-space use. That is, outside of the Interface Orbit of Orbital Bodies. While it is true that most Stations and Bases have Mass Driver arrays to deliver and catch resources, Transport Docks provide a central location and oversight of all cargo coming and going rather than a more haphazard, devil-may-care approach. As such, they tend to elicit feelings of goodwill and allow for the more efficient useage of bandwidth and space, but at the cost of valuable space and resources.

    Mining Dock (Surface Base Series): A dedicated module for assisting in the mining of materials. Consists of berths for mining vessels, advanced ore-detecting sensors, and additional refining and storage space. This allows for a reduction in resources used by the Base, and the Mining operations to be slightly more efficient.

    Industrial Arrays (Orbital Mining Dock Series): A module in orbit of a Solar body that helps support the industrial infrastructure. Besides extensive Mass Driver arrays, warehousing, and specialized refining equipment, they also usually have several specialized craft designed for mining directly from the body they orbit (the -Ops bit), and allows for a reduction in resourced used by the Station.
最后由 Alora 编辑于; 2024 年 9 月 22 日 上午 4:35
Alora  [开发者] 2024 年 9 月 6 日 下午 8:41 
Tier 1: Basic Space Industry

Requires: A New World Ordered, Outpost Core

Projects:

  • A new World Ordered (0.5 Research; Requires Research Me First if installed. (This is an alternate gateway project if more than 1 "research me so the AI can't get it first" mods are installed, so there's only 1 you NEED right away)

    Basic Space Industry (750 Research, Unlock Tier 1, Grants 3 Boost)

  • Integrated Broadcasters T1 (250 Research, Core, requires Orbital Radio Center and Platform Core)
  • Orbital Surveillance Center (500 Research, Security Hab)
  • Orbital Radio Center (500 Research, Radio Hab)
  • Orbital Laboratory (1,500 Research, Laboratory Hab)
  • Orbital Apartments (500 Research, Living Spaces Hab
  • Orbital Transport Dock (2,500 Research, Transport Docks)
  • Orbital Mining Dock (1,250, Mining Docks, requires Outpost Mining Complex [Tier 1])



  • Orbital Gravity Tug (1,500 Research, speeds Earth-Constructed Modules on their way)
  • Orbital Signal Amplifiers (Habs/Ships cost less to maintain, 3,000 Research, Repeatable [Cost +3k per repeat])
  • Space Elevator (Reduces Boost from Earth to beyond LEO, +10 Water Income, +5 Volatiles Income, +5 Base Metals Income)
  • Orbital Industrial Centers (1,500 Research, 5% Mining bonus)
  • Standardized Parts (2,500 Research, Lowers cost of Mission Control for ships)
  • Automated Ship Sections (2,500 Research Lowers cost of Mission Control for ships)
  • Satellite Arrays (1,500 Research, Increases your Mission Control, Repeatable, +1,500 each Repeat)
  • Gravity Tugs: Hab modules arrive faster
  • Orbital Signal Amplifiers: Habs/Ships cost less to maintain
  • Space Investment: -10 Cash, +10 Water, +5 Volatiles, +5 Metals

    Advanced Space Industry (2,500 Research, Unlock Tier 2, Grants 10 Boost.)
  • Requires Orbital Signal Amplifiers, Space Elevator Construction, Orbital Cores, Tier 1 Researched

  • Integrated Broadcasters T2 (500 Research, Core, requires Orbital Broadcast Center to be researched)
  • Orbital Security Outpost (2,500 Research, Security Hab, requires Tier 1)
  • Orbital Broadcast Center (2,500 Research, Radio Hab, Requires Tier 1)
  • Orbital Laboratory Complex (7,500 Research, Laboratory Hab, Requires Tier 1)
  • Orbital Habitats (4,000 Research, Living Spaces Hab, Requires Tier 1)
  • Large Orbital Transport Dock (5,000 Research, Transport dock Hab, Requires Tier 1)
  • Advanced Orbital Mining Docks (5,000 Research, Mining Dock Hab, Requires Tier 1

    Security, Radio, Lab, Living Spaces, Transport Docks, Mining Docks


    Tier 2 (-ish) Tech:

  • Orbital Refineries (3,000 Research, 5% terrestrial mining bonus, Repeatable, +3k per Repeat)--Requires Orbital Mining Dock
  • Space Investment (1,000 Research, Cash Income -10, Water Income +10, Volatiles Income +5, Base Metals Income +5, Repeatable, +1,000 per Repeat)--Requires Space Elevator


    Supreme Space Industry (12,500 Research, Unlock Tier 3, Grants 50 Boost)


  • Integrated Broadcasters T3 (Requires Orbital Radio Center/Ring Core)
  • Orbital Military Complex (12,500 Research, Security Hab, Requires Tier 2)
  • Orbital Supercomputer (22,500 Research, Laboratory Hab, Requires Tier 2)
  • Orbital City (25,000 Research Living Spaces Hab, Requires Tier 2)
  • Orbital Transport Complex (25,000 Research, Transport Dock Hab, Requires Tier 2)
  • Orbital Mining Complex (25,000 Research, Mining Dock Hab, Requires Tier 2)
最后由 Alora 编辑于; 2024 年 9 月 11 日 上午 11:39
Alora  [开发者] 2024 年 9 月 6 日 下午 8:41 
Tier 1:

Core:
  • Integrated Platform Core
  • Does not require a Mission Control
  • 3 Crew, 25 Tons
  • Support Costs: -2 Cash Income, -0.087 Water Income, -0.087 Volatiles Income

    Security Hab:
  • Orbital Surveillance Center
  • 30 Crew, 120 Tons
  • Grants: +5 Special Ops Income, +2 Marines
  • Support costs: -5 Power, -5.3 Cash Income, -0.88 Water Income, -0.88 Volatiles Income, -1 Base Metals Income
  • Stations not Structures


    Radio Hab

  • Orbital Radio Center
  • 5 Crew, 25 Tons
  • +10 Incluence, +1 Mission Control
  • Support costs: -5, -0.15 Water Income, -0.15 Volatiles Income
  • Stations not Structures

    Laboratory Hab

  • Orbital Laboratory
  • 3 Crew, 15 Tons
  • +10 Research, +2.5 Social Sciences% (Diminishing Returns
  • -10 Power, -2 Cash Income, -0.87 Water Income, -0.87 Volatiles Income
  • Stations not Surfaces

    Living Spaces Hab

  • Orbital Apartments
  • 10 Crew, 175 Tons
  • Gains: +10 Cash Income, +1% Social Science% (Diminishing Returns)
  • Support Costs: -10 Power, -0.083 Cash Income, -0.39 Water Income, -0.39 Volatiles Income
  • Stations not Surfaces

    Transport Dock Hab

  • Orbital Transport Dock
  • 40 Crew, 80 Tons
  • +Cash Income, +1 Boost Income, +1 Mission Control, Resupply, Ship Construction (Tier 1)
  • -10 Power, -0.33 Cash Income, -1.2 Water Income, -1.2 Volatiles Income
  • 1 per Hab
  • Stations not Surfaces


    Mining Dock Hab

  • Orbital Mining Dock
  • 6 Crew, 30 Tons
  • +9.8 Water Income, +2.8 Volatiles Income, +3 Base Metals Income
  • Support Costs: -10 Power, -0.05 Cash Income
  • 1 per Hab
  • Stations not Surfaces


    The Mining Dock does not print free resources. It instead acts as basically a farm up to the amount listed.
最后由 Alora 编辑于; 2024 年 9 月 11 日 下午 7:13
Alora  [开发者] 2024 年 9 月 6 日 下午 8:41 
Tier 2: Advanced Space Industry


  • Core: Integrated Orbital Core
  • Does not require a Mission Control

  • Orbital Security Outpost
  • +15 Special Ops, +6 Marines

  • Orbital Broadcast Center
  • +15 Influence, +5 Mission Control

  • Orbital Laboratory Complex
  • +30 Research, +10% Information Science

  • Orbital Habitat
  • +99.17 Cash, +5 Influence, +3% Social Science (-0.3 Boost, Radiation Sensitive, Atrocity to Destroy)

  • Advanced Orbital Mining Dock:
  • +49.4 Water, +14.4 Volatile, +15 Base Metals
  • (One per Orbital)

  • Large Orbital Transport Dock
  • +99.67 Cash, +3 Mission Control, +3 BoostResupply/Ship Building (Tier 2)

最后由 Alora 编辑于; 2024 年 9 月 6 日 下午 9:10
Alora  [开发者] 2024 年 9 月 6 日 下午 10:08 
Tier 3:

Note: In the original Space Industry, all Tier 3 Modules were 1 per Station. Now only the Mining Dock and the Transport Dock remain 1 per Station.

Note to self: Stop displaying crew maintenance costs as actual costs. this is entirely unhelpful

Core:

  • Integrated Ring Core
  • Does not require a Mission Control
  • 75 Crew, 750 Tons

    Security Hab Module:

  • Orbital Military Complex
  • 1,500 Crew, 4,800 Tons
  • +32 special Operations Income
  • 10 Marines
  • Support Costs: -60 Power, -50 Cash Income, - Water Income, -43.8 Volatile Income, -3 Metal
  • Can drop troops if in Interface orbit
  • Stations, not Surfaces

    Laboratory Module:

  • Orbital Supercomputer
  • 1,250 Crew, 10,000 tons
  • 250 Research Income, 25% Information Science (Diminishing Returns)
  • Support costs:-120 Power, -40.4 Cash Income, -36.5 Water Income, -36.5 Volatile Income
  • Stations, not Surfaces

    Living Spaces:

  • Orbital City
  • 3,000 Crew, 5,000 Tons
  • Grants: +1.0k Cash Income, +20 Influence Income, +1 Special Forces Income, +10 Research, +1 Mission Control 10% Social Sciences (Diminishing Returns)
  • Support Costs: -120 Power, -25 Cash Income, -2 Boost Income, -10 Water Income, -10 Volatiles Income, -10 Base Metals Income
  • Radiation Sensitive
  • Destruction is an Atrocity
  • Stations, not Surfaces

    Transport Dock:

  • Orbital Docking Complex
  • 750 Crew, 2,500 Tons
  • Grants: +500 Cash Income, +5 Mission Control, +5 Boost Income, Resupply, Ship Building (Tier 3)
  • Costs: -80 Power, -6.3 Cash Income, -21.9 Water Income, -21.9 Volatiles Income
  • One per Station
  • Stations, not Surfaces

    Mining Dock:

  • Orbital Mining Complex
  • 1,000 Crew, 6,000 Tons
  • Grants: +450 Water Income, +225 Volatiles Income, +350 Base Metals Income, +150 Noble Metals Income
  • Costs: -80 Power, -9.3 Cash Income
最后由 Alora 编辑于; 2024 年 9 月 11 日 下午 7:18
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