地球不屈 Terra Invicta

地球不屈 Terra Invicta

Space Industry 2.0
16 条留言
SpardaSon21 8 月 18 日 上午 5:31 
Is there a reason why you coded some modules to have negative support costs as opposed to positive income?
Nemo(YEEB) 6 月 26 日 下午 5:17 
i am having a hard time getting this mod to show up at all. i downloaded it and sub to it but cant seem to find it under the list of downloaded mods to enable
Zigizmund 6 月 11 日 上午 11:22 
This mod may break the game - specifically it might conflict with other mods that alter the tech tree. Upon researching a hab tech, my game reliably and repeatably crashed. this might be inherent, or it could be a conflict with another tech mod I was using. the specific other tech mod I had installed was the one that rearranges the tech tree so it's more readable. Could also be a conflict with another mod that alters habitat resource outputs. regardless, removing this mod fixed the issue.
摸鱼肃正 4 月 8 日 上午 7:31 
seems advanced orbital mining dock cant produce water?I cheek the TIHabModuleTemplate.json but the code doesnt work?
Alora  [作者] 4 月 3 日 下午 9:27 
- sirdagger I'm hoping to come back to modding this, but first I need to double check the vanilla hab changes and get my spreadsheets up to date. Once I get update maintenance done I'll probably be working on a mod I didn't release that basically adds a hab modules and councillor traits (and a bit of fluff) for all the factions in the game.



- Chuck Check to see if you have both Space industry and Space industry 2.0 installed. with just 2.0 I don't have any issues, with both installed some of them have that naming issue.
Alora  [作者] 4 月 3 日 下午 9:27 
a lot of Hab stuff has changed by the TI Devs, mostly minor changes, and I feel like I need to rebalance to compensate. mostly vanilla Habs power generation have had power dramatically increased, beyond even what I had imagined in my overhauls.

And, interestingly, there are now limits to what Tier is available on certain bodies like asteroids. whiiiiich should make some stuff I've got or planned more valuable :)

when the new hab modules come out in a future update that'll slow me down again.


- SilverBaSeS/akdude2000, that's a bug that the original Space Industry had that I didn't know how to fix: Namely founding a new thing with an Integrated Core. I mainly left it alone while I worked on other things.I believe it requires adding a new GUI element (Found Integrated Platform as opposed to Found Platform/Found Automated Platform, I believe), which I don't currently know how to do.

the "Not Upgradeable" thing is weird. I'll look into that. That.....should be possible
Chuck 3 月 18 日 上午 12:35 
For most of the new Techs the description is the coded desc and not the actual desc.
TIProjecttemplate.summary.Project_Skyhook

Any fixes for this?
akdude2000 2024 年 11 月 29 日 下午 11:27 
i had the same problem as SilverBaSeS
sirdagger 2024 年 11 月 21 日 下午 6:35 
awsome mod so far reminds me of making mega structure in stellaris lol. any insights on future updates?
SilverBaSeS 2024 年 10 月 29 日 上午 3:50 
How do I build the integrated platform/orbital/ring core? I have the research available but I can't see the module on the list. There's no option to upgrade either.
Space Hats 2024 年 10 月 16 日 上午 2:03 
Any chance of a github/other source control? I'm somewhat interested in contributing, free time permitting. No worries if ur not interested in opening the floodgates tho lol
SpardaSon21 2024 年 10 月 8 日 上午 12:18 
You don't have a ModInfo.json file which is why it isn't showing up in the game's mod loader even though the game itself is able to load the actual data files quite fine despite that missing file.
Alora  [作者] 2024 年 10 月 6 日 上午 6:02 
Just want to give a big thank you to everyone who has used this mod in the last month. 30 days since I published this and over 200 subscribers, which is a lot for current Terra Invicta. I appreciate all of you.

the mod isn't going away, and I am working on more stuff. Next update should be soon.
Alora  [作者] 2024 年 9 月 26 日 下午 5:16 
Also apparently the Tech Tree does not show resource incomes, which is what I had been using to check on things.

We're going to be bouncing back to "Transport Dock produces trickle of raw materials from Boost (keeping to 1 ton of boost=1 ton of resources), Orbital Mining Dock/Orbital Industrial Workshop series "mines" raw material in an Interface orbit" which is a change from the Emergency Update.

If/When that update drops (probably soon), don't freak out if you don't see resource incomes in the tech tree. do a quick "givealltechs" in the console and you'll be able to see the resources in the hab planner
Alora  [作者] 2024 年 9 月 26 日 下午 5:03 
I'm......not sure how to troubleshoot that. you're using the in-game mod manager? You've hit "Browse Steam Workshop" and hit the download and the disc buttons to have the game download it and install it?

this mod is .json only and does not require UMM, so it's not that. I intend to keep it that way, and have any code mods be in a separate mod.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3260872800
Michael Powers 2024 年 9 月 26 日 下午 4:47 
This mod does not show up no matter how I try to download it, it is not visible in the mod menu