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I do like that idea of getting to drag out the exact tiles, though I think it may still be good to have the original damage per turn calculations so it's more about trying to predict where enemies will go or funnel them into narrow spaces to force them into the full thing.
That's an interesting idea. But tell me, what would be its use-case over an imprintable recoiler? It seems like both would serve a similar function except the wormhole could be used in the same zone like a form of teleport. Being able to see or shoot through it in the same zone could be cool though.