Caves of Qud

Caves of Qud

Mental Mutation Overhaul
15 条留言
The_MixMaster™  [作者] 10 月 8 日 下午 6:44 
Casting burgeoning in a hallway then being incinerated by 5+ Aloe Pyra proccing at once, then making a new character and having it happen again was my inspiration.
Jentachs 10 月 8 日 下午 6:00 
bro thank you
you made Burgeoning an actually fun ability.
The Aloe Pyra plant was so horrible at the start of a new char run.
The_MixMaster™  [作者] 3 月 4 日 下午 3:57 
Glad you enjoy.
dJamDodger 3 月 4 日 上午 11:39 
Thank you for making this! These are the exact changes i was looking for, especially for burgeoning
Lekoda 1 月 17 日 上午 8:08 
Bruh call them annoying ass plants Lmao... My lungs is gone with that one.
Sir Fancybritches Fizzlebottom 2024 年 12 月 9 日 下午 8:56 
Be nice to increase the size of cryo/pyrokinesis. I use pyrokinesis to remove liquids on the ground. Very pleasing to dry a marsh. Also how about an alternative setting for burgeoning that covers 5x5 area and grows trees only?
The_MixMaster™  [作者] 2024 年 12 月 9 日 下午 3:10 
Any examples for things you'd like to see?
Deth 2024 年 12 月 9 日 下午 12:39 
i want more variations on damaging powers aaaa
The_MixMaster™  [作者] 2024 年 12 月 7 日 下午 8:05 
They were just mutation cost reductions.

Pyro/Cryo went from 5 points at character creation to 4
Stunning force from 4->3 (Also the damage increment bug was fixed)
Sir Fancybritches Fizzlebottom 2024 年 12 月 7 日 下午 7:06 
Can I get a short description of what the changes to "stunning force", "pyrokinesis", and "cryokinesis" were that got merged into the base game by devs? I don't think this game has much in the way of version history on wiki.
The_MixMaster™  [作者] 2024 年 12 月 5 日 下午 3:53 
The mod has been updated and tested for v1.0.

Since the stunning force, pyrokinesis, and cryokinesis changes were made base, they were removed and Psychometry's cost was increased from 3->4 to compensate for how the mod was originally balanced.
The_MixMaster™  [作者] 2024 年 10 月 29 日 上午 4:48 
Do you mean with the tutorial beta? It should considering no changes were made to the affected mutations.
GladioSanctus 2024 年 10 月 28 日 下午 7:42 
It works on beta right?
The_MixMaster™  [作者] 2024 年 9 月 14 日 上午 11:56 
I've quickly tested it on an old character of mine and it SEEMS to work okay mid run (Though it will give you an error the first time you load with the new mod configuration, didn't seem to stop anything from working though). So it looks like it works, but still beware if you really don't want to lose that save, it may be good to make a backup of it.
forot 2024 年 9 月 13 日 上午 7:26 
Can i use this on an existing run by any chance?