Barotrauma 潜渊症

Barotrauma 潜渊症

Prometheus
SeaverBeaver  [开发者] 2024 年 8 月 23 日 下午 3:03
Bug Reports
There shouldn't be any, but if something doesn't look right, let me know.
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正在显示第 1 - 15 条,共 28 条留言
sage_n0tfound 2024 年 8 月 23 日 下午 9:37 
Neurotrauma bed isnt hooked up text screens are showing "ERR CHECK CABLE", fire door isnt connected to smoke detector its only connected to button therefore not closing automatically when fire is in engine room. only mods are Lua for Barotrauma, Cs for Barotrauma, Neurotrauma
SeaverBeaver  [开发者] 2024 年 8 月 23 日 下午 9:57 
引用自 Semi
Neurotrauma bed isnt hooked up text screens are showing "ERR CHECK CABLE", fire door isnt connected to smoke detector its only connected to button therefore not closing automatically when fire is in engine room. only mods are Lua for Barotrauma, Cs for Barotrauma, Neurotrauma

The NT bed data relay supports neurotrauma, it's meant to be disabled by default and wired up while in-game. The vanilla hospital beds don't have wiring pins.

The engine room fire door had a nasty habit of locking people in a burning engine room, so it's unwired by default, and can easily be wired to your specific needs in game.

The idea isn't to do everything for the engineers.
codeaj 2024 年 8 月 24 日 上午 11:18 
Doors during playing online feel laggy, they open wierdly like they would have packetloss. Looks like they open very slow and jangy like.

Edit: More precisely they open like if they are "low" fps.
最后由 codeaj 编辑于; 2024 年 8 月 24 日 上午 11:20
SeaverBeaver  [开发者] 2024 年 8 月 24 日 上午 11:28 
引用自 CODE-AJ
Doors during playing online feel laggy, they open wierdly like they would have packetloss. Looks like they open very slow and jangy like.

Edit: More precisely they open like if they are "low" fps.

Are these the blast doors or the glass doors?

In any case, all doors have motion detectors that can be easily set to automatically open the door on top of their existing auto-close functionality, if you find yourself running into them before they open.
codeaj 2024 年 8 月 24 日 下午 12:53 
Blast and glass door, this isnt about the speed of how they open, more like how it looks like bugged. They do work normal but visually like if they had only 4 frames to make the animation.
codeaj 2024 年 8 月 24 日 下午 12:56 
There is also a bug with blast doors. They sometimes try to open on their own while using them. This occurs most at the access to the reactor. Sometimes while pressing "cycle" you can the reactor side blast door to open. Now pressing cycle bugs the entire sprinkle room and both doors or one of the blast doors are open.
SeaverBeaver  [开发者] 2024 年 8 月 24 日 下午 1:12 
引用自 CODE-AJ
There is also a bug with blast doors. They sometimes try to open on their own while using them. This occurs most at the access to the reactor. Sometimes while pressing "cycle" you can the reactor side blast door to open. Now pressing cycle bugs the entire sprinkle room and both doors or one of the blast doors are open.

Crowbar
SeaverBeaver  [开发者] 2024 年 8 月 24 日 下午 1:13 
That goes for any airlock, simply crowbar one of the sides and it will reset.
codeaj 2024 年 8 月 24 日 下午 1:35 
Got it, any idea what to do for the doors looking like they got 4 frames as animation?
codeaj 2024 年 8 月 24 日 下午 2:12 
NPC's can't move past ladders in ballast tanks. So they will get stuck standing still at the entrance of ballasts if they are tasked to fix leaks.
Casual 2024 年 8 月 25 日 上午 9:46 
AI can't seem to find their way to the reactor to fix/operate it. If you make them follow you into the room with the reactor, they will walk back out, into the airlock, and then get themselves stuck in it. If they are anywhere else, they'll simply state that they can't reach the reactor.
SeaverBeaver  [开发者] 2024 年 8 月 25 日 上午 11:25 
I can’t seem to reproduce either of these pathfinding issues.

The AI will continually walk into one of the doors as the reactor access airlock is cycling, but that’s just a result of the time it takes to fully cycle. They still continue to the reactor room when it’s finished.

As far as the bots refusing to stay in the reactor room, that’s due to the room’s hull being marked as “avoid staying” due to the high likelihood of severe burns and radiation exposure. The reactor is designed to be controlled from the reactor control station in the control room, and doesn’t need a bot to operate it. Bots should still be able to repair the reactor.

As far as the ballast path finding issues, I can’t seem to get bots to freeze in the entrances. They’ll fully traverse the tanks and then head right out to the next leak when they’re done. Maybe the hatch is preventing them?
ShadowDB 2024 年 8 月 25 日 下午 4:13 
I've got an issue with the sub, for some reason, when I'm playing with my friends, one can interact with the airlock switchboard, while the other doesn't even see the interaction to it, even while holding alt to see all interactables in a room, we tried reinstalling the mod, restarting the server, and I don't know what else to try.
Casual 2024 年 8 月 29 日 下午 1:08 
引用自 SeaverBeaver
I can’t seem to reproduce either of these pathfinding issues.

The AI will continually walk into one of the doors as the reactor access airlock is cycling, but that’s just a result of the time it takes to fully cycle. They still continue to the reactor room when it’s finished.

As far as the bots refusing to stay in the reactor room, that’s due to the room’s hull being marked as “avoid staying” due to the high likelihood of severe burns and radiation exposure. The reactor is designed to be controlled from the reactor control station in the control room, and doesn’t need a bot to operate it. Bots should still be able to repair the reactor.

As far as the ballast path finding issues, I can’t seem to get bots to freeze in the entrances. They’ll fully traverse the tanks and then head right out to the next leak when they’re done. Maybe the hatch is preventing them?

I don't mean operate as in standing at the reactor messing with the controls, I mean switching fuel rods, or turning it on/off. When ordered to power the reactor on/off, they'll simply state they can't reach the reactor. Even if they are currently in front of the reactor control station or the reactor itself.
最后由 Casual 编辑于; 2024 年 8 月 29 日 下午 1:08
McGregor 2024 年 9 月 2 日 下午 1:52 
Hello! It's not really a mistake, it just hurt my eyes a little. I fixed the picture of the charger (oxygear_batteryloader_v3). The batteries inside are more visible. Pls check ;)

Google Drive [drive.google.com]
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