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报告翻译问题
Obviously you could prevent this by turning off the engines before entering the compartment, but engine fires aren't vanilla, and telegraphing the danger of a broken engine is difficult when it's normally harmless.
I tried a few solutions, adding a second override switch on the other side, motion detectors, etc, but I couldn't find a solution I was happy with, and I figured I'd let the player have agency over the door, and add extra wiring it as they see fit, according to the situation.
I was reading through the manual and using it in a campaign with my mates. I have *one* observation so far.
The fire door does not close automatically once a fire is detected. The wiring to the door points only to the override button, and the button points only to the door.
I believe this may be the Relay component under the OR component. OR sends signals to two alarms, the Relay and another OR.
The Relay receives this signal but does nothing with it.
I wired the relay to the door, and it keeps the door closed with no fire, and opens it when there is a fire. So this relay *is* the one responsible for the door control :) I was just debugging. Hope that helps!
Let me know what you think of the beefier docking hatch.
More on the DSRV, is there any way for you to implement a homing feature that allows the mothership to recall and dock it in the event that some of artie's cousins decide to die in the ocean?