Total War: ROME REMASTERED

Total War: ROME REMASTERED

Scorched Ground
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Lanjane  [开发者] 2024 年 8 月 18 日 上午 6:46
SUGGESTIONS
Please post any suggestions and improvement ideas here
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正在显示第 1 - 15 条,共 26 条留言
chubbyninja89 (TNB) 2024 年 8 月 18 日 下午 5:22 
I would like to suggest either an update for this mod or a sub mod that allows for proper playing of custom battles.

I ask this because I tried getting on the game with this mod turned on and it loaded up fine, but when I tried to start a custom battle to check out some of the units, the game just instantly crashed.

And just as somewhat of a side note, it would be nice to get a mod for this game that actually put the units' unit cards in the custom battles as well.
最后由 chubbyninja89 (TNB) 编辑于; 2024 年 8 月 18 日 下午 5:23
Lanjane  [开发者] 2024 年 8 月 18 日 下午 5:32 
引用自 chubbyninja89 (TNB)
I would like to suggest either an update for this mod or a sub mod that allows for proper playing of custom battles.

I ask this because I tried getting on the game with this mod turned on and it loaded up fine, but when I tried to start a custom battle to check out some of the units, the game just instantly crashed.

And just as somewhat of a side note, it would be nice to get a mod for this game that actually put the units' unit cards in the custom battles as well.

Hello chubbyninja89!

For the unit cards to work, you have to set in the graphic settings Realistic mode instead of the default (Vibrant).

No idea why the custom battles do not work for you, will need to investigate further.
chubbyninja89 (TNB) 2024 年 8 月 18 日 下午 6:10 
引用自 Lanjane
Hello chubbyninja89!

For the unit cards to work, you have to set in the graphic settings Realistic mode instead of the default (Vibrant).

No idea why the custom battles do not work for you, will need to investigate further.

Oh, ok.

Now I feel dumb for never really trying that on this or any other mods for this game.

But hopefully it can be fixed.
最后由 chubbyninja89 (TNB) 编辑于; 2024 年 8 月 18 日 下午 6:11
juan_dorelle 2024 年 8 月 19 日 上午 6:20 
the religion buildign should be upgraded and include morte gods, also a building that recruit mercenaries and increase the soldier unite sise
Lucius Papirius Cursor  [开发者] 2024 年 8 月 19 日 下午 2:17 
Please also turn ON unit variation in settings to make sure battles do not crash. We will be fixing the issue momentarily.
Sean 2024 年 9 月 27 日 下午 10:41 
It'd be cool if the Roman temple to Mithras provided military bonuses, I think in vanilla they give morale buff to units recruited?
Sean 2024 年 9 月 28 日 上午 12:19 
Oh, and one other thing that'd be cool would be if merc units adopted their owning faction's colours, both on the unit cards and on the battlefield. That green has been a complaint of mine for literally decades lmao
Sean 2024 年 9 月 28 日 上午 1:59 
Also, I know they strictly speaking aren't historical but the carriage ballistas were really fun to use and I'd like to see your style version of them
Sean 2024 年 10 月 4 日 上午 12:28 
I just had a thought. The Ballistarii and Archer Auxillia kinda fill the same niche, armoured foot archers, so maybe the Ballistarii could be armoured crossbowmen instead?
Lanjane  [开发者] 2024 年 10 月 4 日 上午 1:15 
引用自 Sean
I just had a thought. The Ballistarii and Archer Auxillia kinda fill the same niche, armoured foot archers, so maybe the Ballistarii could be armoured crossbowmen instead?
I'll let Skynet know about these suggestions, thank you!
wujdionizy 2024 年 10 月 7 日 上午 7:32 
So, the mod is great, I love the atmosphere and unit art style, not 100 % realistic, but also not unhistorical - opposite of vanilla remaster. Battle balance is also great. Played on campaign as the Greuthungi, vel Otrogoths, so I can throw my five cents.

They start Christian, all their family members. And that's historical. But they can only build Donar's temples. No churches for those poor Christian souls. Which makes it tough to control and convert pagan regions.

During the days of the king Ermanaric, just before the Huns hit them, Greuthungi possibly had a vast, multi tribal empire, reaching from the Black Sea to the Baltic and Ural mountains. So they could use some Slavic, Sarmatian and Baltic levy. Even Finnish. And Thracian, especially the Bastarnae

Eventually, they coexisted with the Romans after conquering Italy, and build a very advanced state. Left some great art. It makes sense they get stuff like plumbing, Roman units , academia etc in the late game. Their rivals, Longobards and Franks, were much more savage in the IV Century and stayed that way for at least two Centuries.


Thanks for the mod!
Lanjane  [开发者] 2024 年 10 月 7 日 上午 8:13 
@wujdionizy

Thanks for the detailed feedback!

The work on the mod continues and Skynet Bunker improves it day by day, faction by faction. The plan is to release updates in major blocks. The next closest update should contain a large pack of upgraded Sassanid units with visible armor upgrades and variations. Eventually, sure, the Greuthungi will be affected and enhanced too! Just please give Skynet some time.
Sean 2024 年 10 月 7 日 下午 9:49 
引用自 wujdionizy
So, the mod is great, I love the atmosphere and unit art style, not 100 % realistic, but also not unhistorical - opposite of vanilla remaster. Battle balance is also great. Played on campaign as the Greuthungi, vel Otrogoths, so I can throw my five cents.

They start Christian, all their family members. And that's historical. But they can only build Donar's temples. No churches for those poor Christian souls. Which makes it tough to control and convert pagan regions.

During the days of the king Ermanaric, just before the Huns hit them, Greuthungi possibly had a vast, multi tribal empire, reaching from the Black Sea to the Baltic and Ural mountains. So they could use some Slavic, Sarmatian and Baltic levy. Even Finnish. And Thracian, especially the Bastarnae

Eventually, they coexisted with the Romans after conquering Italy, and build a very advanced state. Left some great art. It makes sense they get stuff like plumbing, Roman units , academia etc in the late game. Their rivals, Longobards and Franks, were much more savage in the IV Century and stayed that way for at least two Centuries.


Thanks for the mod!
You know what'd be awesome? Using the Marian Reforms mechanic to give the Goths more advanced buildings and units after conquering Italy, if they do so.
wujdionizy 2024 年 10 月 8 日 上午 5:59 
Cool, Lenjane. Happy to hear the author is still developing this project. I really like BI campaign, but have some serious issue with those new unit skins in Remastered. Too tidy, too skinny and so on. And this mod really has a legit Dark Ages vibe.
wujdionizy 2024 年 10 月 8 日 上午 6:12 
"You know what'd be awesome? Using the Marian Reforms mechanic to give the Goths more advanced buildings and units after conquering Italy, if they do so".

That could be great. Or perhaps something a choice, like in medieval 2, where Lithuania can convert to Christian or stay pagan. Go civilized, get some Roman stuff, but loose some old school barbaric units, or vice versa.

I know king Teodoric decided to keep the Goths separated from the Roman majority. They were bit like the Mameluks in Egypt, separate warrior caste. Basically all the conquerors tried to preserve their identity, but because of that, their numbers remained small. Like 60, 80 000 warriors in total.

For example, the Vandals remained more or less hostile with the locals in the Africa, so when the Romans started their reconquista, Vandal armies were rather weak. Some Vandal kings tried to use local forces more, but then the old tribal elite would threat to overthrow them
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