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But in this mod I play a lesser role, the main developer and mod leader is Skynet Bunker
I download
Merchants are forcibly disabled in this mod
Go to the game options and switch the unit color scheme from "Vibrant" to "Realistic"
Should be fixed now
Oops. something went wrong while pushing the file with updated campaign models. On it, will let you know once it's fixed! I'm very sorry
The problem localised and fixed. Sorry! The update (savegame compatible) should be live in about an hour.
Barbarian factions also have to face incoming hordes, both the initial hordes and potential hordes from their neighbours. To deal with this treat, they need resources. So starting money are on purpose. As I said earlier, this is a survival campaign, and gameplay is different from average RTW mod. This required a different approach to balancing economy.
The financial system is made this way by design, see below.
This is a survival campaign. Imagine those starting money as a starting resources in a survival game to build up defences and prepare before the zombies arrive. And trust me you will run out of these starting money VERY quickly. This is by design.
It's a secret building that gives bonuses to AI factions
This building represents opressing local population (enslavement, forced migration etc.) so yes correct it reduces population but increases public order
Thank the main Scorched Ground mod developer, Skynet Bunker. He is working night and day to improve this mod
Hope Rome Remastered grants you better tools for modding than original RTW.
If you have a savegame before the crash, please upload it to Discord for us
10/10
Wardruna - Thurs
COD 5 World at War - Multiplayer Menu Music 5
End of Days - Main Title
Some points of critique: The Lombard's faction colour could be toned down. The Franks have bird's nests on their heads and there should be units with frankisca throwing axes!
Switch the game language to English in Steam. The mod can only be played in English.
\Feral|Steam|Workshop| "Could not find faction name '' in expanded string"
Thank you for rich feedback! We will take look into it
There will be more flavor for Spain 415AD campaign eventually. We have plans for adding campaign region-specific units unique to this campaign
I could not stop seeing that, especially in the 415 Hispania Campaign, there is a lack of "Regional flavour" even if most of the Iberian Peninsula was Romanized, there were still local troops, some semi-independant, others providing auxilaries.
Like the Cohors II Vasconum.
Hispania in Roman times and even ancient is always so simplified. People make no effort to give it some love or research.
I am not asking a whole full foster but maybe these ideas.
-Galiciand and Vascones starting as tributaries to Western Rome, having limited but strong units
-Give some names like "Hispanica" to some troops, especially the 415 AD
-Give native auxiliaries like "Iberian Painted Warriors" (unit that could ressemble the gaul warband in term of equipment)
(Pretend its Rome in Britain. Oh and the burgundian and Bosporans units in Hispania)