Total War: ROME REMASTERED

Total War: ROME REMASTERED

Scorched Ground
166 条留言
JuulUp 10 月 14 日 下午 5:12 
having lots of crash issues with the larger maps
Lance 10 月 7 日 上午 10:03 
@Lanjane if he has help from you it must be good
Lanjane  [作者] 10 月 7 日 上午 9:02 
@Lance Thank you for your trust!
But in this mod I play a lesser role, the main developer and mod leader is Skynet Bunker
Lance 10 月 7 日 上午 8:51 
i see Lanjane
I download
PhatPhuc69 9 月 20 日 上午 11:55 
where can i find the soundtrack its heat
Lanjane  [作者] 9 月 18 日 下午 12:55 
@Turisas
Merchants are forcibly disabled in this mod
Turisas 9 月 18 日 上午 8:30 
can we recruit merchant ?
Hannibal 9 月 14 日 下午 12:39 
Amazing update! This mod alongside with Barbarian empires just carries oldschool vanil-style modding for this game
Lanjane  [作者] 9 月 11 日 下午 12:59 
@george.rear
Go to the game options and switch the unit color scheme from "Vibrant" to "Realistic"
george.rear 9 月 10 日 下午 1:20 
Most of the Roman unit cards on the Mundus Magnus campaign seem broken?
Lanjane  [作者] 8 月 30 日 上午 10:31 
@MoFo69
Should be fixed now
Lanjane  [作者] 8 月 30 日 上午 10:16 
@MoFo69
Oops. something went wrong while pushing the file with updated campaign models. On it, will let you know once it's fixed! I'm very sorry
MoFo69 8 月 30 日 上午 9:27 
@Lanjane, dear now i try to enter any campaign on magnuz map, and whatever i try i get ctd instantly when downloading any new campaigns. Can u advise if there is no problem in latest update?
Lanjane  [作者] 8 月 30 日 上午 7:32 
@MoFo69
The problem localised and fixed. Sorry! The update (savegame compatible) should be live in about an hour.
MoFo69 8 月 29 日 下午 2:04 
CTD when playing with Hephthalite on the first turn, even when tried to play them using control faction, still ctd after end turn
S_T_O_R_M 8 月 28 日 下午 4:39 
Respect for the mod! Playing for the Saxons, I was very pleasantly surprised to hear V. Tsoi's song "I Am a Legend")
Lanjane  [作者] 8 月 28 日 上午 8:06 
@sakaszwili
Barbarian factions also have to face incoming hordes, both the initial hordes and potential hordes from their neighbours. To deal with this treat, they need resources. So starting money are on purpose. As I said earlier, this is a survival campaign, and gameplay is different from average RTW mod. This required a different approach to balancing economy.
BAAL DMS 8 月 27 日 上午 6:38 
Also, I get it when it comes to Rome, but barbarian factions with so much money at the start and their pile of wood buildings costing so much? Please make some changes about it. This mod seem to be the best barbarian invasion has ever seen and the financial system is ruining it.
BAAL DMS 8 月 27 日 上午 5:34 
I see, thank you, that's interesting but also extremely dumb. Would love to see it the way vanilla Rome works.
Redin5ide 8 月 26 日 上午 11:52 
Ok gotcha thx for the explanation!
Lanjane  [作者] 8 月 26 日 上午 10:19 
@sakaszwili
The financial system is made this way by design, see below.
Lanjane  [作者] 8 月 26 日 上午 10:19 
@Redin5ide
This is a survival campaign. Imagine those starting money as a starting resources in a survival game to build up defences and prepare before the zombies arrive. And trust me you will run out of these starting money VERY quickly. This is by design.
Redin5ide 8 月 26 日 上午 1:00 
why so many money at start? It's a great mod however but this financial situation breaks immersion a bit ...
BAAL DMS 8 月 20 日 上午 6:47 
I see a huge update for the mod – has the financial system been reworked? I'm adressing the huge cost for everything and the fact that every faction starts with billions of money.
Krehlmar twitch/gm4ng 7 月 9 日 上午 11:08 
But I can't delete it and it gives culture penalty. Btw how do ya recruit elephants as Persia? Or do you just start with one regiment for the entire game?
Lanjane  [作者] 7 月 4 日 下午 7:25 
@Krehlmar twitch/gm4ng
It's a secret building that gives bonuses to AI factions
Krehlmar twitch/gm4ng 7 月 4 日 下午 4:41 
Lanjane  [作者] 6 月 17 日 下午 1:54 
@Turisas
This building represents opressing local population (enslavement, forced migration etc.) so yes correct it reduces population but increases public order
Turisas 6 月 17 日 下午 1:16 
Hi, Is it normal that the slave camps in the western roman empire are decreasing pop growth and increasing public order ? should not it be the inverse ? thanks anyways, your mod is great.
Lanjane  [作者] 6 月 14 日 下午 5:23 
@Ostrich-Hungry
Thank the main Scorched Ground mod developer, Skynet Bunker. He is working night and day to improve this mod
Ostrich-Hungry 6 月 13 日 下午 5:37 
thank you for bringing these mods to Rome Remastered, Lanjane. I love them!
Hope Rome Remastered grants you better tools for modding than original RTW.
☧ Imperator ☨ 6 月 5 日 上午 6:03 
Crash on first time loading a campaign
Lanjane  [作者] 5 月 11 日 上午 8:58 
@shaliev.rasim
If you have a savegame before the crash, please upload it to Discord for us
shaliev.rasim 5 月 11 日 上午 2:13 
The game crashed on the usual vanilla campaign for West ROME after I began to hire in the captured capital of the Franks and a couple of 5 cities at the same time, I press the end of the turn of the automatic flight to the desktop with a description of the emergency error after restarting the game, and please fix this bug, the authors, it is not convenient for me to write all this through a translator, so you can write here in my usual language in Russian, please...
happy 5 月 3 日 上午 5:18 
Finally a great late era mod.

10/10
alexmac564 4 月 20 日 下午 12:01 
is there not the map that has like 800 regions that we can use for this i really like the rosters but i kinda want more to conquer like the scourge of the earth mod
Legolas 3 月 14 日 上午 9:09 
Oh my god a late roman mod! I will definitely try this out.
MegaScorcher  [作者] 2 月 23 日 上午 12:47 
@Nova_Satus
Wardruna - Thurs
COD 5 World at War - Multiplayer Menu Music 5
End of Days - Main Title
Nova_Satus 2 月 18 日 下午 8:20 
what is the main menu music/sound from, it is very atmospheric and id like to know where i could listen to the original or if it was made for this mod or if its from a movie. thanks.
Agilaz 2 月 13 日 下午 11:43 
Great mod!
Some points of critique: The Lombard's faction colour could be toned down. The Franks have bird's nests on their heads and there should be units with frankisca throwing axes!
Lanjane  [作者] 2 月 8 日 上午 12:58 
@khider.yassine
Switch the game language to English in Steam. The mod can only be played in English.
khider.yassine 2 月 7 日 下午 3:04 
The Game show me this message. whats is the solution please ? "Error in descr file Q:
\Feral|Steam|Workshop| "Could not find faction name '' in expanded string"
Lanjane  [作者] 2024 年 12 月 31 日 上午 9:47 
@suenchai
Thank you for rich feedback! We will take look into it
Lanjane  [作者] 2024 年 12 月 31 日 上午 9:47 
@Aristoxenus
There will be more flavor for Spain 415AD campaign eventually. We have plans for adding campaign region-specific units unique to this campaign
suenchai 2024 年 12 月 31 日 上午 8:29 
The second worst part is the massive charge bonus of cataphracts. 50 is too much. under vh/vh, a perfect charge will melt 40-50% of best melee infantry instantly. This is not Medival 2 total war, where cavalry is king. I woud say drop them to like 20- 30ish is reasaonble.
suenchai 2024 年 12 月 31 日 上午 8:24 
First of all, you have to make them somewhat durable under the javalin rain. Therefore, every 2 handed units, from low tier to high tier, must have 2 hp. Secondly, they have to good in melee. A standard high tier infantry unit such as Saxon hearth troop has 14 attack and 42 defence (15 armour, 22 skill and 5 shield), a total of 56. German Chosen axemen only have 15 attack and 25 defence (10 armour 15 skill), a total of 40. When they fight against each other, Saxon hearth troop has overall 48 points (-8 from ap bonus), they WILL beat German Chosen Axemen. So, German Chosen Axemen need a minimum 10-15 more points boast. Same thing can be said to other tiers of 2 handed swordmen and axemen.
suenchai 2024 年 12 月 31 日 上午 8:24 
This worst part is the entire two handed unit line (excluding berserker units). Compare to same tier melee units, German axe wielding units sacrifice most armour, some defensive skill and the shield to gain a pitiful 1 more attack and ap bonus. They also has fewer men comparatively. All these add up and make them lose every battle against same tier melee units and even lower tier units under vh/vh and h/h difficulty. Giving 2 hit points only solves a part of the challenges they face because almost every units in the mod have ap javalins. When charging in the really battle, they will melt under the focus fire of javalins. What I suggest is a massive boast to the entire line.
suenchai 2024 年 12 月 31 日 上午 8:24 
In general, this mod is great. I would give a 8 out of 10. I really like certain unit balancing features such as +x amount of bonus per level of spear units and scare cavalry. It really makes cavalry thinks twice when charging against mid and high tier spear units. However, there are some parts of the mod i really disagree with.
Vaskonios 3 2024 年 12 月 26 日 上午 8:12 
Hi there, I was reading and having an overview of the mechanics, rosters and all.

I could not stop seeing that, especially in the 415 Hispania Campaign, there is a lack of "Regional flavour" even if most of the Iberian Peninsula was Romanized, there were still local troops, some semi-independant, others providing auxilaries.
Like the Cohors II Vasconum.

Hispania in Roman times and even ancient is always so simplified. People make no effort to give it some love or research.
I am not asking a whole full foster but maybe these ideas.
-Galiciand and Vascones starting as tributaries to Western Rome, having limited but strong units
-Give some names like "Hispanica" to some troops, especially the 415 AD
-Give native auxiliaries like "Iberian Painted Warriors" (unit that could ressemble the gaul warband in term of equipment)

(Pretend its Rome in Britain. Oh and the burgundian and Bosporans units in Hispania)
timurkebekov 2024 年 12 月 18 日 下午 1:08 
thank you very much)