Cortex Command

Cortex Command

The Brotherhood of Nod
 此主题已被置顶,因此可能具有重要性
Killian  [开发者] 2014 年 10 月 27 日 下午 8:43
Feedback
Got specific feedback about a certain element of the mod? Note it down here!

Please do not request to add me to your contact lists for the sole purpose of providing feedback - Steam has essentially nonexistant logging capabilities and I will forget. Having written feedback here helps more than conversations.
< >
正在显示第 1 - 10 条,共 10 条留言
Argonian Master Race 2014 年 11 月 20 日 上午 11:54 
Cyborgs are super cool, but I have a bit of a issue with them being a tad too powerful, with them being able to SOLO bases. I mean, it all depends on wether your bothered about making them balanced or not, as they are very fun to use
Killian  [开发者] 2014 年 11 月 20 日 下午 12:14 
I've tried to make them kinda balanced given the price investment, but I admit they need tweaking - I'll probably go over the materials and such involved at some point, and make it so their arm gun does need to reload periodically.

I think I might also look into some kind of scripting so that the gun takes longer to reach its maximum fire-rate, rather than the short delay it has currently.
FatCat 2014 年 11 月 20 日 下午 2:40 
on the subject of cyborgs, one of my absolute favorite things about them is their ability to seemingly bodyslam things into submission. i have noticed that when my gun is shot off of my cyborg it is still a hilariously effective killing machine by simply landing on people and pessing them into the ground.
最后由 FatCat 编辑于; 2014 年 11 月 20 日 下午 2:41
Boltersam 2014 年 11 月 21 日 上午 11:43 
so far what I think is the raptor needs a higher fire rate, as it can't dish out damage as fast as other assault rifles on the market and I suggest getting some sort of very agile,assasin type actor in,so far I just see two heavies and two grunts (cyborg and black hand crusader = heavies fanatic and loyalist = grunts)
Killian  [开发者] 2014 年 11 月 21 日 下午 1:06 
The AR70's "strength" is its low cost. You don't use it with one guy by itself- no. Take three or four fanatics/loyalists, arm them all with Raptors, and use the squad/group pie menu option. Lead the group and focus fire on targets (your squadmates will follow your aim and try to shoot the point you are aiming at) - the concentrated Raptor fire can make short work of almost anything.

I am considering some kind of stealth actor as well. Unfortunately Major is currently in the process of moving, so any updates over the next few days will likely be script/code only.
最后由 Killian 编辑于; 2014 年 11 月 21 日 下午 1:08
Boltersam 2014 年 11 月 22 日 上午 5:37 
ahh ok, a stealth/very agile actor would be much appreciated, good luck on this mod.
Scienski 2014 年 11 月 25 日 下午 2:13 
Could you possibly make the Fanatics jetpack a little more powerful? Also the Hawkeye just seems really weak and slow and I find no point in using it at all. I also didn't notice much change, if any, with the spin-up of the Cyborg Machine Gun. And in my opinion have custom sounds for jetpacks makes a mod feel much better instead of always hearing the same sound. Possibly like Untitled. Great mod though and keep up the good work!
最后由 Scienski 编辑于; 2014 年 11 月 25 日 下午 2:22
Killian  [开发者] 2014 年 11 月 25 日 下午 2:25 
Noted. I'll take a look at the Hawkeye soon as well- it's based off a toned down version of a very powerful sniper rifle.

I also need to look into the sound sets as a whole. I think I have a few things that might work nicely for jetpacks if I dig around a bit.
最后由 Killian 编辑于; 2014 年 11 月 25 日 下午 2:25
Vurt 2015 年 3 月 16 日 上午 1:27 
can you make a tibium mod tiberium bombs and astroids and the normal tiberium that kills and spreads.make it kill guick
最后由 Vurt 编辑于; 2015 年 3 月 16 日 上午 1:27
Killian  [开发者] 2015 年 3 月 16 日 上午 4:19 
No, because such a project would be a huge waste of time when I'm currently focused on updating and finishing the GDI and Brotherhood. Someone made one a long time ago but it is now broken and I do not have the skills, time, or interest to attempt to update it to make it work with current builds.
最后由 Killian 编辑于; 2015 年 3 月 16 日 上午 4:19
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50