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I think I might also look into some kind of scripting so that the gun takes longer to reach its maximum fire-rate, rather than the short delay it has currently.
I am considering some kind of stealth actor as well. Unfortunately Major is currently in the process of moving, so any updates over the next few days will likely be script/code only.
I also need to look into the sound sets as a whole. I think I have a few things that might work nicely for jetpacks if I dig around a bit.