Crusader Kings III

Crusader Kings III

[LOT] Legitimacy Over Time
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
jawwadbr  [udvikler] 10. aug. 2024 kl. 15:11
Bug Report
Report any bugs, don't forget to include all information about the bug.
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Viser 1-15 af 16 kommentarer
Pch91 25. okt. 2024 kl. 4:15 
Very good mod, thank you.

There is a bug when you miss the annual legitimacy gain alert, it gets minimized and doesn't let you open it anymore.
jawwadbr  [udvikler] 25. okt. 2024 kl. 12:19 
Oprindeligt skrevet af Pch91:
Very good mod, thank you.

There is a bug when you miss the annual legitimacy gain alert, it gets minimized and doesn't let you open it anymore.

I couldn't find a way to reproduce this bug. Could you explain a bit more about the conditions when it happened?
Budzyn 4. maj kl. 7:53 
Hello,

When I got this mod opened I cant click/highlight on any child - nothing happens.
jawwadbr  [udvikler] 4. maj kl. 20:48 
Oprindeligt skrevet af Budzyn:
Hello,

When I got this mod opened I cant click/highlight on any child - nothing happens.

Uhmm that's weird, my mod does not interact with highlights with any type of character. But when I have the time to update my mod to the new version I will check if the new update mess up something on my mod, Ty.
Sidst redigeret af jawwadbr; 4. maj kl. 20:48
jawwadbr  [udvikler] 10. maj kl. 17:06 
Oprindeligt skrevet af Budzyn:
Hello,

When I got this mod opened I cant click/highlight on any child - nothing happens.

After testing today, I couldn't replicate what is happening to you. You probably have some other mod that contain a bug.
Timou 25. maj kl. 6:21 
This mod directly affects the legitimacy mechanic and is most likely the cause of the has_trait trigger [ trait was null ] and meets_legitimacy_expectation_of trigger errors, as they reference legitimacy related files (00_legitimacy_values.txt).
jawwadbr  [udvikler] 25. maj kl. 11:16 
Oprindeligt skrevet af Timou:
This mod directly affects the legitimacy mechanic and is most likely the cause of the has_trait trigger [ trait was null ] and meets_legitimacy_expectation_of trigger errors, as they reference legitimacy related files (00_legitimacy_values.txt).

Hello, thank you for reporting this.

That's strange, I wasn’t getting this error when I tested it with the 1.16 release. I’ll check what I can do when I have time. Are you only getting this error when using my mod ? Thanks!

Oprindeligt skrevet af Timou:
This mod directly affects the legitimacy mechanic

By the way, my mod does not change any original game files, so it does not affect the legitimacy mechanic. The related file (00_legitimacy_values.txt) is not modified by my mod. Still, I will check to see what’s happening. Thank you!
JSJosh 22. aug. kl. 11:05 
I am getting a consistent crash, and one of the last strings of errors in my error.log file relates to this mod:

[14:10:51][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:10:56][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:10:59][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:11:00][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:11:02][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)
jawwadbr  [udvikler] 22. aug. kl. 11:30 
Oprindeligt skrevet af JSJosh:
I am getting a consistent crash, and one of the last strings of errors in my error.log file relates to this mod:

[14:10:51][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:10:56][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:10:59][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:11:00][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

[14:11:02][E][jomini_script_system.cpp:284]: Script system error!
Error: remove_character_flag effect [ scope is dead during effect execution ]
Script location: file: common/story_cycles/lot_ruler_years_story_cycle.txt line: 99 (lot_years_as_ruler_for_legitimacy_gain_story_cycle:on_end)

Thank you for reporting. I will check and see why that is happening.
Is it possible for you to share your mod list too?
JSJosh 22. aug. kl. 11:48 
Is there an easy way to export a modlist? Unfortunately my list is quite long lol. What I can say is that I have no total conversion mods or massive overhauls, no VIET or RICE.
jawwadbr  [udvikler] 22. aug. kl. 12:00 
Oprindeligt skrevet af JSJosh:
Is there an easy way to export a modlist? Unfortunately my list is quite long lol. What I can say is that I have no total conversion mods or massive overhauls, no VIET or RICE.

No worries then. Just so I know, do you know how or when the crashes happen, like what you were doing when the crash occurred or do they seem to be random?
JSJosh 22. aug. kl. 12:11 
Happens consistently on September 11, so its not related to autosaving, nothing specific causes it, happens at that same date no matter what I do beforehand. To be honest I am not even 100% sure this mod *causes* the crash, but its prevalent in the logs regardless. Alongside a "Could not find map mode "diplomatic_relations" " unrelated to this pasted thousands of times lol
jawwadbr  [udvikler] 22. aug. kl. 12:16 
Oprindeligt skrevet af JSJosh:
Happens consistently on September 11, so its not related to autosaving, nothing specific causes it, happens at that same date no matter what I do beforehand. To be honest I am not even 100% sure this mod *causes* the crash, but its prevalent in the logs regardless. Alongside a "Could not find map mode "diplomatic_relations" " unrelated to this pasted thousands of times lol

Ok, thank you.

Oprindeligt skrevet af JSJosh:
Happens consistently on September 11

Hmm, nothing in my mod should be calculating on that date, it might be another mod.

Anyway, I’ll test right now to see if I can recreate the crash and the error in the logs
JSJosh 22. aug. kl. 12:20 
Just looked through the entire error log, the only things other than "diplomatic relations" are errors from game files themselves like 'common/on_action/yearly_on_actions.txt' and 'pdx_persistent_reader.cpp' - and some localization errors at the very beginning of the log that shouldn't be *causing* the crash in the first place... I wonder if the game is just unstable to be honest.
jawwadbr  [udvikler] 22. aug. kl. 12:30 
Oprindeligt skrevet af JSJosh:
I wonder if the game is just unstable to be honest.

That might be it. I couldn’t recreate the crash, but I’m seeing the script errors too, and I think I’ve just fixed them. I will let the game simulate some years to make sure.
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