Rivals of Aether

Rivals of Aether

Freddy Fazbear (FNAF)
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Rang  [开发者] 2024 年 8 月 13 日 下午 2:16
Freddy Fazbear Patch Notes (as of v1.14)
Freddy Fazbear v1.14 (Golden Freddy update)

This one's a doozy! Due to complaints (and my general dissatisfaction with the state of Freddy's gimmick), Dread has been scrapped in favor of a much more straightforward gimmick: Faz-Meter. While it functions essentially the same, Faz-Meter is not reliant on attacks to be filled- rather it is solely reliant on landing Freddy's counter, Haywire. Haywire's utility has also been improved significantly, while still retaining its core concept. Holding down the special button during its active frames will now increase its duration (similar to Joker's Rebel's Guard in Smash Ultimate). It has also seen a slight increase to its endlag as well, to keep it in check and retain its risk/reward factor.

I believe these changes significantly improve the flow of his gimmick, as well as giving him some much-needed "uniqueness". I hope you have fun with it! In any case without further ado, onto the specifics:

General:

Up strong and down strong have received minor animation changes to improve their legibility. Freddy's AI has also seen a number of small improvements. Lastly, as usual, there is another general balance patch, and a few new easter eggs and secrets to be found. Freddy's runes have also been modified slightly.

Attacks:

Jab
+ increased killpower (sweet)
- increased endlag

Dash attack:
+ increased killpower (sweet)
- increased startup

Ftilt:
+ increased damage

Nair:
+ increased hitbox height

Fair/Bair:
~ rebalanced knockback

Uair:
+ increased knockback scaling (last hit)

Dair:
+ increased laser knockback (normal)

Fstrong:
+ decreased startup significantly
- reduced knockback and scaling (sweet)

Ustrong:
- decreased knockback and scaling

Dstrong:
~ rebalanced knockback

Nspecial (Haywire):
+ can now be held down to increase active frames
- increased endlag on whiff

Nspecial (Power Outage):
+ Freddy no longer takes multiplied damage while in this state
- soft armor reduced

Nspecial (Jumpscare):
- no longer invincible

Dspecial (Mic Toss):
- no longer transcendent

Dspecial (Pizza Wheel):
~ travels slightly slower
~ starts further behind Freddy
- killpower reduced
最后由 Rang 编辑于; 2 月 4 日 下午 4:20
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Crescendo 1 月 22 日 上午 10:42 
Making dread drain over time seems to make it so I often never get to use power-out. I don't know if I'm missing something, but this change seems a little harsh. Same with making so many of his moves power-out exclusive. I probably don't know what I'm talking about though, so take this with a grain of salt.
Rang  [开发者] 1 月 22 日 下午 12:40 
@Zeebeeplayz the reasoning behind the change is so that Freddy has to kind of fish for his jumpscare attack now instead of gaining it naturally. The best way for Freddy to gain more dread now is through using his neutral special and side special. Try prioritizing those attacks to maximize your dread potential.
最后由 Rang 编辑于; 1 月 22 日 下午 12:53
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