Rivals of Aether

Rivals of Aether

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Freddy Fazbear (FNAF)
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12.632 MB
2024 年 8 月 8 日 下午 3:46
7 月 7 日 上午 6:42
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Freddy Fazbear (FNAF)

在 Rang 的 2 个合集中
Rang's RoA Builds
20 件物品
Fazbear Family Fun Pack
3 件物品
描述
"Introducing the one, the only- Freddy Fazbear!"

(WARNING: this character contains loud noises, visual effects, and maybe a few jumpscares!)

Introduction

Freddy Fazbear, the titular mascot hailing from the hit indie horror game franchise Five Nights at Freddy's, enters the world of Rivals! Possessed by a vengeful spirit haunting the decrepit halls of Freddy Fazbear's Pizza, Freddy will stop at nothing to exact revenge on his would-be killer.

Overview

Freddy is a heavyweight, excelling at countering opponents to rack up damage at close range. Landing counters will give Freddy a boost to his Faz-Meter, enabling certain perks. He also comes equipped with a unique install mode, which he can use to close-in on his prey to unleash his full fury.

Faz-Meter Perks

Level 1: Freddy gains a boost to his run speed.

Level 2: Freddy gains access to a new attack: the Freddles, which you can access by holding down the down tilt attack on use. Freddles remain on-screen for quite a while, biting anyone they can get their claws on.

Level 3: Freddy gains access to his unique power outage state.

Specials

Neutral Special: Haywire/Power Outage/Jumpscare

Haywire: Freddy's neutral special is a counter, which sees him temporarily malfunction. The longer you hold it down, the longer Freddy will malfunction, before needing to "boot up" again. Letting go of the special button anytime will cancel the active state. If Freddy is hit as he is glowing, he'll scare the opponent, sending them flying away! Doing so will also net Freddy some charge to to his Faz-Meter, which can be seen above your character hud. Any attacks countered by Freddy are nullified, including projectiles, allowing for effective counterzoning. If Freddy is parried, he will lose some charge. If Freddy is KO'd however, he will lose all of his charge.

Power Outage: If your Faz-Meter has reached its limit, inputting neutral special will see Freddy temporarily dim the lights, his eyes glowing a ghostly black and white as he enters his terrifying Power Outage phase. During this phase, Freddy will gain passive armor, a speed boost, and access to a powerful new attack, his iconic Jumpscare.

There is a tradeoff however, as during this state Freddy loses access to most of his defensive options, such as his parry and roll/dodge. Attacks dealt by opponents during this phase will chip away at his Dread level, causing the state to end sooner.

Jumpscare: Freddy's strongest attack by far- Jumpscare is a quick, high damage, intense scream that can secure stocks extremely early! However, it will cause his power outage install to end, so be sure to use it wisely.

Forward Special: Bear Lunge

Bear Lunge is a command grab that sees Freddy lunge forward, biting any opponent unlucky enough to exist within his grasp! The attack is fairly straightforward, being a decent burst option in neutral, or potential recovery option. By holding down the special button during its startup, Freddy to enter a stance wherein he bites repeatedly, each bite indicating an increase in the range of his lunge, sending him even further. The attack can also be cancelled into a jump or aerial.

Down Special: Celebrate!

Celebrate is a collection of ranged attacks inspired by Freddy's adventures in FNAF World! Upon using each attack, they will switch in a predetermined order that cannot be manipulated. This order includes the following attacks:

Mic Toss: Freddy tosses his microphone forward, dealing minor flinching damage. An effective way to surprise your opponents.

Hot Cheese: Freddy summons three blobs of hot cheese from the sky, allowing for oppressive offstage control against high recoveries.

Pizza Wheel: A strong, but slow multihitting attack, during which Freddy summons a spinning pizza. Useful for oppressing foes in neutral.

Up Special: Flying Head

Freddy transforms into a ghostly disembodied head, reminiscent of Golden Freddy's jumpscare from Five Nights at Freddy's 2. During its startup, it can be angled up or down before flying forward in the indicated direction. Then, after release, you can angle the trajectory to mix it up a bit. It is rather vulnerable on startup, however, so use it carefully.

Credits

Items seen in preview images include the following:
Image 1 - Fazbear's Fright by Sluka
Image 2 - Bedroom by hiyaa7, Phoenix Wright by Mudkid
Image 3 - The Puppet by leopaof, Prize Corner by me
Image 4 - Smash Luigi by KASU HEARTS, The Last Resort by Spamite

Spritework/programming by me, css/portrait by @ThatBeamPopo. Five Nights at Freddy's by Scott Cawthon.
热门讨论 查看全部(3)
8
2024 年 10 月 22 日 下午 11:48
Freddy Compatibility List
Rang
2
1 月 22 日 下午 12:40
置顶: Freddy Fazbear Patch Notes (as of v1.14)
Rang
0
2024 年 8 月 16 日 下午 6:42
置顶: Freddy Merch Compatibility Guide
Rang
97 条留言
Rang  [作者] 10 月 25 日 下午 3:07 
If Freddy gets another patch I'll make note of that
I'm working on a few different projects at the moment so it wouldn't be until later down the line but your criticisms are noted
R3Verse 10 月 23 日 下午 7:39 
I at least hope I'm of the same general consensus as most people when I say: The Faz-Meter update was a pretty big nerf. Needing to land a minimum of three counters in one stock without getting parried yourself at any point is a lot to get its full utility.

If I were to suggest one change? Make it so that, if Freddy can successfully perform his laugh taunt (the longest of his three taunts as far as I can tell?) to completion (i.e. without cancelling or getting hit out of it), Freddy gains one charge to the Faz-Meter. This fits with the general gameplay loop of FNAF itself; you weren't paying attention, you left Freddy to his own devices for too long, and it's going to cost you. I think having just this one more method of gaining Faz-Meter would make it a lot more usable.
Rang  [作者] 9 月 12 日 下午 9:19 
Updated steam description to more accurately reflect the character's playstyle for ease of use.
glennvtx 8 月 28 日 上午 9:01 
may be misunderstanding the character here but, here i am with no faz meter and no cd on freddles
glennvtx 8 月 27 日 下午 4:35 
good for first character ya made
Rang  [作者] 8 月 13 日 下午 1:22 
you only lose one charge on parry
i understand the current system is more linear but it is a very generous counter (if you hold special down) so i think it's fine
mr mc cool 8 月 6 日 下午 4:43 
i miss the old dread meter. it feels weird to have to land 3 parries while your opponent only needs one to send you right back to zero. also instead of building it up as the opponent makes mistakes it's instead just a simple parry system.
Haze 6 月 23 日 上午 12:17 
i think the first hit on the dash attack is too strong, playing him overall feels good but that move really outshines a lot of his neutrals
Rang  [作者] 6 月 19 日 下午 5:16 
@FULKN4T2Y you can hold down his neutral special so it's closer to joker's rebels guard in smash bros :]
FULKN42TY 6 月 16 日 下午 5:34 
It feels weird that his neutral special is a parry, there is already a parry button.