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报告翻译问题








[CheckUpstairs] test
like 10 times per second in the debug console.
`Callframe at: format
function: applyVoiceline -- file: CheckAround.lua line # 56 | MOD: Check Around
function: CheckDoor -- file: CheckAround.lua line # 313 | MOD: Check Around
function: PeekDoor -- file: CheckAround.lua line # 353 | MOD: Check Around
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: missing argument #2 to 'format'
at se.krka.kahlua.vm.KahluaUtil.getArg(KahluaUtil.java:380)
at se.krka.kahlua.vm.KahluaUtil.getStringArg(KahluaUtil.java:330)
at se.krka.kahlua.stdlib.StringLib.getStringArg(StringLib.java:680)
at se.krka.kahlua.stdlib.StringLib.getStringArg(StringLib.java:676)
at se.krka.kahlua.stdlib.StringLib.format(StringLib.java:439)
at se.krka.kahlua.stdlib.StringLib.call(StringLib.java:124)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:873)
at zombie.ui.UIManager.update(UIManager.java:733)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:319)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
Do you have context on when this error appears ?
If there's no zombies behind a door, it'll give me the usual "there's no zombies", but if there is a zombie, I get no on-screen confirmation... just the error pop up in my bottom right.
I don't know if you could help me, as many moders ignore the split screen.
I have a bug when the second player using joystick tries to join and can't, the mod tries to "search" for zombies.
I will send you more information if you require it, but I prefer to ask first if you are interested in making your mod split screen compatible.
Thanks, I love your mod, by the way in build 41 it works almost perfectly in coop.
`attempted index: CheckUpstairs of non-table: null
function: KeyPress -- file: CheckAround.lua line # 28 | MOD: Check Around
java.lang.RuntimeException: attempted index: CheckUpstairs of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:308)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:909)
at zombie.GameWindow.run_ez(GameWindow.java:802)
at zombie.GameWindow.mainThread(GameWindow.java:600)
at java.base/java.lang.Thread.run(Unknown Source)
`