安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








EDIT: I checked in the decompiled code, the namespace for ObjectSpawnsDef seems to be VEF.Maps.ObjectSpawnsDef.
EDIT 2 - electric boogaloo: I tested it by changing it in the xmls on my end and it fixed the issue. VEF.Maps.ObjectSpawnsDef is the correct line that the VVE.xml patches need to be changed to.
I don`t have this messages. Can you send me full string of one error?
Log: https://gist.github.com/HugsLibRecordKeeper/7e509c76cbcf94ae669c87392d2f80f5
Also posted it there. Not sure which sides needs to handle it.
Thank you. It helps, I finally understand whats hapenning.
For disassembly, I have written -
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3481345889
- a separate mod that does not depend on Dismantle Ancient Junk or any analogues.
That error was fixed there. Install and use it with DAJ, should help i guess. Or let me know if it isnt.