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guardian soul: every time you gain block also gain 3 flame barrier.
hexaghost soul: whenever you draw a status or curse card, exhaust it and gain 1 temp hp.
bronze automaton soul: at the start of your turn add a seek and 0 cost hologram into your hand, they both have exhaust and ethereal.
collector soul: at the start of each turn deal 7 damage to a random enemy twice and gain 7 block.
the champ soul: at the start of combat remove all artefact from all enemies then apply 5 weak and 5 vulnerable to all enemies.
awakened one soul: at the start of combat gain 1 strength and 1 dexterity for every power in your deck.
Time eater soul: at the start of each turn apply 1 slow to all enemies.
Donu soul: at the start of each turn gain 3 strength, this effect triggers twice per turn if you have deca soul.
deca soul: at the start of each turn gain 3 plated armor, this effect triggers twice per turn if you have donu soul.
corroupt heart soul: upon pickup gain 99 max hp, 999 gold and increase your end of run score by 1000. this soul has a 100% drop chance if the ascension level is 20 or higher.
the method of obtaining a character soul could be either as a neow blessing (this would replace the boss swap option) or as a extra starting relic you obtain when entering neow's room.
ironclad soul: whenever a non minion enemy dies heal 6 hp and gain 1 max hp.
silent soul: after start of turn draw you can discard up to 2 cards to draw the same number of cards plus 1.
defect soul: at the start of combat gain 1 orb slot, gain 2 heatsinks, channel 1 plasma.
watcher soul: once per turn right click to activate, add a smite and safety to your hand, they both gain ethereal.
hermit soul: whenever you shuffle your draw pile deal damage to all enemies equal to the number of cards in the draw pile after it's shuffled.
packmaster soul: at the start of each turn you can choose 1 of 3 colorless cards to add to your hand, it costs 0 and has exhaust and ethereal.
thorton soul: whenever you draw or play a card gain 1 gold, whenever a non minion enemy dies or you shuffle your draw pile gain 10 gold.
pointy soul (obtained as part of the combat rewards during the masked bandits event): if the first card played during your turn is an attack, deal 7 damage to random enemy twice.
romeo soul (obtained as part of the combat rewards during the masked bandits event): if the first card played during your turn is a skill, draw 2 cards.
bear soul (obtained as part of the combat rewards during the masked bandits event): if the first card played during your turn is a power, gain 2 strength and 2 dexterity.
snecko soul (shop relic): at the start of combat gain confused, confused is now treated as a buff instead of a debuff.
shelled parasite soul (shop relic): at the start of combat gain 3 plated armour and 3 blur.
spheric guardian soul (shop relic): start each combat with 2 artifact and 10 block.
darkling soul (shop relic): upon pickup choose 1 card in your deck (excluding curses), at the start of combat add 2 copies of the chosen card into your hand.