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The harmful ones are not as deadly as the heavy rain, but careless actions can lead to your demise, and hibernating won't necessarily get rid of the problem for you, so you have to come up with creative solutions to survive (hoarding your shelter with food could be a solution)
There could be also events with creatures, like if an area gets flooded lots of acquatic creatures will spawn and they will stay till the flood goes away(or if you tame your Lizards so they will stay with you).
It could happen similarly with snow, so that more creatures that you see in Saint Caimpagn (mostly the ones immune to the cold but not just limited to them) will spawn and so on, like a migration of critters/ apex predators.
I don't know how many of these things can be really done but I hope for some of them to become reality one day
- cloudless skies (no clouds)
- cloudy skies (clouds, no rain)
- rain (has harmless rain at the beginning of nighttime for a short period)
i already know of a mod that sort of does this, nightcycle, but it has no changes in creature spawns for the night. it is purely cosmetic. itd be cool to see a marriage of the two mod ideas!
maybe some configuration for the rarity of night cycles for each slugcat would be nice, i personally would have monk and survivor have rarest nights, while others have it more commonly (especially saint or gourmand. nights wouldnt be so bad when you can get light so easily)
also, a very minor gripe, i wish there was a little bit more variance in the night palettes. the days have blue, orange, even green skies. maybe some regions nights could be more purple, or maroon, or something. idk
(also if possible to get their permission, maybe with an option to use roasteds night threat themes? i totally get it if not though)