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By the way, your mod is really incredible. It replaces many mods such as harvest yield, unlimitedArmor, overcapped accuracy, no Max value for Trade Price Improvement. I've been using these long time ago, and glad to see someone finally makes an integrated one.
You can search for "AimingDelayFactor" in the file and find that the postProcessCurve is added by CE.
<postProcessCurve>
<points>
<li>(0.01, 0.5)</li>
<li>(0.75, 0.75)</li>
<li>(1.0, 1.0)</li>
<li>(1.25, 1.25)</li>
<li>(2.0, 1.5)</li>
</points>
</postProcessCurve>
Good luck modifying it
There is nothing to uncap here, as this mod only focuses on removing limits for pawn capacities that affect pawn stats. Anomaly rituals are not influenced by pawn capacities (manipulation, sight, etc.), as they rely on psychic sensitivity, a pawn stat not limited by any capacities.
After a quick search, I confirmed that the XP stolen from skills and the number of shamblers summoned depend entirely on ritual quality. Since all rituals use a quallity curve (e.g., Philophagy’s curve below):
<li>(0, 0.1)</li>
<li>(0.5, 0.3)</li>
<li>(0.9, 0.5)</li>
<li>(1, 0.8)</li>
This curve defines how ritual quality scales the effects:
0% - 49% quality: Steals from 10% XP to 29% XP
50% - 89% quality: Steals 30% XP to 49% XP
90% - 99 % quality: Steals 50% XP to 79% XP
100% quality (or higher): Steals 80% XP (does not increase further)
You still need between 281% and 282% psychic sensitivity to receive the +25% bonus
And for research speed, use mods, vanilla wise it's indeed hard to increase it.