RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
Denne tråd er blevet låst
veoba 2. okt. kl. 16:49
Error in logs
https://gist.github.com/HugsLibRecordKeeper/f9291c0d08ec8a44e144e4f6e74e1790

Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8694BD90]
at CombatExtended.AmmoGeneralizer.GeneralizeAmmo () [0x0013a] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentSynchronousEvent(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch2(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
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turkler  [udvikler] For 12 timer siden 
Oprindeligt skrevet af veoba:
https://gist.github.com/HugsLibRecordKeeper/f9291c0d08ec8a44e144e4f6e74e1790

Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8694BD90]
at CombatExtended.AmmoGeneralizer.GeneralizeAmmo () [0x0013a] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentSynchronousEvent(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch2(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
you have a mod breaking the combat extended ammo injector. seeing as there's no errors from the generic ammo experience in the logs you provided, I can confidently say that it's not caused by this mod
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