Slay the Spire

Slay the Spire

Quintessencia
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Svitasch  [开发者] 2024 年 6 月 29 日 下午 4:32
Bugs, Balance, Feedback
Me and this thread will probably be best friends by the end of this. :LittleBone:
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正在显示第 1 - 6 条,共 6 条留言
AgentPhil 2024 年 6 月 30 日 下午 1:54 
2 bugs:
1) This mod interacts weirdly with Pan's Trinkets. I was only given the choice between a trinket and a reagent for some cards.
2) I got this crash. I didn't even have that relic.
Mods in stacktrace:
- hubris (0.25.1)
- quintessencia (1.0.0)
Cause:
java.lang.NullPointerException
at com.evacipated.cardcrawl.mod.hubris.patches.DisguiseKitPatch$PositionCards.Prefix(DisguiseKitPatch.java:63)
at com.megacrit.cardcrawl.screens.CardRewardScreen.placeCards(CardRewardScreen.java)
at com.megacrit.cardcrawl.screens.CardRewardScreen.open(CardRewardScreen.java:612)
at quintessencia.patches.rewards.LinkedCardReward.claimReward(LinkedCardReward.java:39)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.rewardViewUpdate(CombatRewardScreen.java:141)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.update(CombatRewardScreen.java:56)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2576)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Svitasch  [开发者] 2024 年 6 月 30 日 下午 5:22 
Thanks for the info!
I'm pretty what the issue with Pan's trinkets is, but a lot less sure on how to fix it.
For now, 1.0.1: Reagents will now only link to exactly the last CARD reward in the list instead of the last reward at all. That'll stop it from linking to anything except cards, but still means it behaves a little oddly with other things that link that card reward (mainly, overwriting them or being overwritten by them).

For the crash, though, can you tell me what happened right before it threw the error?
AgentPhil 2024 年 7 月 1 日 下午 6:09 
I just picked a card reward during act 1 and the mod crashed. Might be any number of reasons, but I’d have to test those over several runs.
AirosRhyner 2024 年 7 月 2 日 下午 9:02 
I've enjoyed figuring out this mod. I'm still trying to figure out exactly how potency, growth, growth cap, and react work. It might help if those terms had a description in the tooltip the same way that "gather" does.
Svitasch  [开发者] 2024 年 7 月 3 日 下午 3:14 
@AgentPhil
I haven't been able to reproduce the same crash, but I'll keep looking into it. Worst to worst it's just playing the game until something happens, after all, so it's not too rough to look for.

@AirosRhyner
I was hoping for it to be the type of thing that you slowly figure out from playing without too many tooltips needed because of how much space the potion's description takes up on its own, but one of the things I am concerned about is if the systems ended up too opaque instead from that choice.

Are there any of the specific keywords/terms/etc that seem a lot less discernible and in need of a tooltip than the others?
AirosRhyner 2024 年 7 月 9 日 下午 7:05 
Best I can tell, react triggers growth when the activation trigger occurs (depending on reagents used)
Growth sounds like it should control how quickly the potion effects get stronger.
I think some explanation of how Growth and Potency interact might make the rest of the discovery process easier.
If that aspect were tool-tipped, there may not be a need for other descriptions.
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