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报告翻译问题








1) This mod interacts weirdly with Pan's Trinkets. I was only given the choice between a trinket and a reagent for some cards.
2) I got this crash. I didn't even have that relic.
Mods in stacktrace:
- hubris (0.25.1)
- quintessencia (1.0.0)
Cause:
java.lang.NullPointerException
at com.evacipated.cardcrawl.mod.hubris.patches.DisguiseKitPatch$PositionCards.Prefix(DisguiseKitPatch.java:63)
at com.megacrit.cardcrawl.screens.CardRewardScreen.placeCards(CardRewardScreen.java)
at com.megacrit.cardcrawl.screens.CardRewardScreen.open(CardRewardScreen.java:612)
at quintessencia.patches.rewards.LinkedCardReward.claimReward(LinkedCardReward.java:39)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.rewardViewUpdate(CombatRewardScreen.java:141)
at com.megacrit.cardcrawl.screens.CombatRewardScreen.update(CombatRewardScreen.java:56)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2576)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I'm pretty what the issue with Pan's trinkets is, but a lot less sure on how to fix it.
For now, 1.0.1: Reagents will now only link to exactly the last CARD reward in the list instead of the last reward at all. That'll stop it from linking to anything except cards, but still means it behaves a little oddly with other things that link that card reward (mainly, overwriting them or being overwritten by them).
For the crash, though, can you tell me what happened right before it threw the error?
I haven't been able to reproduce the same crash, but I'll keep looking into it. Worst to worst it's just playing the game until something happens, after all, so it's not too rough to look for.
@AirosRhyner
I was hoping for it to be the type of thing that you slowly figure out from playing without too many tooltips needed because of how much space the potion's description takes up on its own, but one of the things I am concerned about is if the systems ended up too opaque instead from that choice.
Are there any of the specific keywords/terms/etc that seem a lot less discernible and in need of a tooltip than the others?
Growth sounds like it should control how quickly the potion effects get stronger.
I think some explanation of how Growth and Potency interact might make the rest of the discovery process easier.
If that aspect were tool-tipped, there may not be a need for other descriptions.