Project Zomboid

Project Zomboid

Fancy Lanterns [B42 Compatible]
somewhatfrog  [开发者] 2024 年 6 月 14 日 上午 11:36
B41 bugs go here
Don't forget to post that one part of the log where it happens
Please use [code][/code] formatting
最后由 somewhatfrog 编辑于; 1 月 4 日 上午 5:06
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Yekip 6 月 5 日 下午 7:04 
function: doChargeAction -- file: SWRechargeable.lua line # 7 | MOD: Fancy Lanterns
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: attempted index: getPrimaryHandItem of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)

Callframe at: getSpecificPlayer
function: doChargeAction -- file: SWRechargeable.lua line # 6 | MOD: Fancy Lanterns
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
Callframe at: getSpecificPlayer
function: doChargeAction -- file: SWRechargeable.lua line # 6 | MOD: Fancy Lanterns
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla

Upon attempting to charge the lantern
somewhatfrog  [开发者] 6 月 5 日 下午 7:12 
Thanks, it is already fixed but I will push update a bit later, didn't want to cause additional server restarts. For now please use hotkeys, sorry for inconvenience
最后由 somewhatfrog 编辑于; 6 月 5 日 下午 7:12
LFadedRageL 10 月 1 日 下午 8:36 
In Multiplayer Dedicated Server:

When Recharging one of the Fancy Lanterns, if the player presses ESC to cancel the animation, the accumulated charge resets to 0.

The lantern REPORTEDLY vanished from their inventory, only to re-appear. I believe it just unequipped itself though, and the player was big trippin.

I have tested the Recharging glitch myself, and it is consistent.

Unfortunately, I cannot isolate the portion of log, as it was reported a bit ago.

Specifically, it was an unpainted version. Grey Fancy Lantern.
somewhatfrog  [开发者] 10 月 2 日 上午 3:11 
引用自 LFadedRageL
In Multiplayer Dedicated Server:

When Recharging one of the Fancy Lanterns, if the player presses ESC to cancel the animation, the accumulated charge resets to 0.

The lantern REPORTEDLY vanished from their inventory, only to re-appear. I believe it just unequipped itself though, and the player was big trippin.

I have tested the Recharging glitch myself, and it is consistent.

Unfortunately, I cannot isolate the portion of log, as it was reported a bit ago.

Specifically, it was an unpainted version. Grey Fancy Lantern.
That's pretty weird, mod is running on multiple servers for many years and this is the first time I hear about something like that. I was not able to reproduce that on two different servers. Maybe some other mod causes this, please update me if you will find out. Thanks!
LFadedRageL 10 月 10 日 上午 9:13 
It's most likely another mod. I have a large modlist for the server.

Figured I'd bring it to your attention regardless, just in case it WAS something with this mod in particular.

Thanks for the reply, and checking on it!
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