Company of Heroes 2

Company of Heroes 2

Eichenlaub
Dar_No2  [开发者] 2024 年 6 月 7 日 下午 2:26
QoL & General Suggestions
Please share any General Suggestions and Quality of Life improvements you wish to see in the mod.
最后由 Dar_No2 编辑于; 2 月 22 日 下午 9:39
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正在显示第 1 - 15 条,共 34 条留言
Horizon 2024 年 6 月 7 日 下午 8:06 
I like this mod because it has a refreshing feel, but I have to say that I would appreciate it if the mod added more construction limits in building. I would love to create something like the Atlantic Wall in the PvE mode, and it would also help alleviate some pressure because in every match, the bots always start with an immediate 5 tanks.
Dar_No2  [开发者] 2024 年 6 月 7 日 下午 11:48 
引用自 Horizon
I like this mod because it has a refreshing feel, but I have to say that I would appreciate it if the mod added more construction limits in building. I would love to create something like the Atlantic Wall in the PvE mode, and it would also help alleviate some pressure because in every match, the bots always start with an immediate 5 tanks.
Thank you for the feedback! Build caps will be raised for Concrete Bunkers and Mortar Positions in the next patch.
CoarmiuS 2024 年 6 月 8 日 上午 8:15 
Reload button for MGs, AAs, and autocannons. Same as it in vanilla if the option is possible to implement. It would be very appreciated.
Dar  [开发者] 2024 年 6 月 8 日 上午 8:31 
引用自 CoarmiuS
Reload button for MGs, AAs, and autocannons. Same as it in vanilla if the option is possible to implement. It would be very appreciated.
Tell you what, I would love to implement those. Thing is, these abilities were never added to the modtools so they can't easily be added to modified units. I would have to rebuild them, and that's not a priority at the moment, but long term I will see what I can do.
FunnyFruit 2024 年 6 月 10 日 上午 2:25 
引用自 Dar
引用自 CoarmiuS
Reload button for MGs, AAs, and autocannons. Same as it in vanilla if the option is possible to implement. It would be very appreciated.
Tell you what, I would love to implement those. Thing is, these abilities were never added to the modtools so they can't easily be added to modified units. I would have to rebuild them, and that's not a priority at the moment, but long term I will see what I can do.

Force reload is basically an ability that do nothing but a forced reload action (you can find the action in ammo switching abilities such as MG42 AP rounds).
SneakEye also posted a thread that discussed how he reference non-existing abilities in the modding tools on COH2.org. Check it out if you want other abilities that Relic refuse to give access to modders (Such as AT guns prioritize vehicles when they are constructed by default)
Tachanka 2024 年 6 月 12 日 上午 5:33 
It would be nice if AT specialist units like AT guns and TDs had prioritise vehicles enabled by default, with target all being the toggle, like it is in vanilla.
CoarmiuS 2024 年 6 月 12 日 上午 9:20 
引用自 Tachanka
It would be nice if AT specialist units like AT guns and TDs had prioritise vehicles enabled by default, with target all being the toggle, like it is in vanilla.

It's a terrible idea, unless AI will be taught how to properly use proioritize vehicle. It is difficult and, as far as I know, it has only been done on vehicles in the so-called "chase" mode.
So in my opinion, this can seriously harm the AI, which by default relies heavily on the default prioritization system built into the game.
Tachanka 2024 年 6 月 12 日 下午 2:10 
引用自 CoarmiuS
引用自 Tachanka
It would be nice if AT specialist units like AT guns and TDs had prioritise vehicles enabled by default, with target all being the toggle, like it is in vanilla.

It's a terrible idea, unless AI will be taught how to properly use proioritize vehicle. It is difficult and, as far as I know, it has only been done on vehicles in the so-called "chase" mode.
So in my opinion, this can seriously harm the AI, which by default relies heavily on the default prioritization system built into the game.

vCoH ladder and Wikinger both have AT specialist units start with Prioritise Vehicles as the default settings, and I've never noticed either have any issues.
Dar_No2  [开发者] 2024 年 6 月 12 日 下午 2:14 
引用自 Tachanka
引用自 CoarmiuS
.

vCoH ladder and Wikinger both have AT specialist units start with Prioritise Vehicles as the default settings, and I've never noticed either have any issues.

It‘s an interesting proposition and I have ways to teach the AI toggling priority on and off. It requires some internal testing but I will put it on the list as a low priority item for later.
agent0125 2024 年 6 月 15 日 上午 12:15 
Would like to check if the Panther call in for Wehrmacht Ostheer is intended as limited 1-off as I tested in Conquest 44 and lost 2 panthers and could not call in more.

Also, would be nice to add "self-destruct" for emplacements, especially for the emplacements with build limits, as it is frustrating to try to use AT guns/mortars/pack howitzers to destroy them and the friendly AI will have to be killed to prevent repairs.
Dar_No2  [开发者] 2024 年 6 月 15 日 上午 3:00 
引用自 agent0125
Would like to check if the Panther call in for Wehrmacht Ostheer is intended as limited 1-off as I tested in Conquest 44 and lost 2 panthers and could not call in more.

Also, would be nice to add "self-destruct" for emplacements, especially for the emplacements with build limits, as it is frustrating to try to use AT guns/mortars/pack howitzers to destroy them and the friendly AI will have to be killed to prevent repairs.

I never encountered this issue, but fair point. A self destruct can be done.

The "Panther-Group" is indeed a 1-off call-in. The Ostheer is designed as a defensive faction with limited resources, sort of to represent the bulk of the Wehrmacht in the late war. The OKW has access to the Panther by default since it's modeled of reorganized Panzerbrigaden / Formations designed for Schwerpunkt counter-attack or offensive use.
ivuhS 2024 年 6 月 16 日 上午 6:26 
Will new equipment be added for Germany? well mouse, t-28 and more
Mr_Evil 2024 年 6 月 16 日 上午 8:59 
Id really appreciate it if there was a website/wiki/a downloadable document with all the commanders listed for both festung and skirmish. I usually find a commander I like and then play a match based on the commander selection. Its a lot harder to do that this way.
Dar  [开发者] 2024 年 6 月 16 日 上午 10:15 
Will new equipment be added for Germany? well mouse, t-28 and more

Didn't see actual use in the war, and I can only work with assets in the game. I can mix and mash some models but not import new stuff.


引用自 Mr_Evil
Id really appreciate it if there was a website/wiki/a downloadable document with all the commanders listed for both festung and skirmish. I usually find a commander I like and then play a match based on the commander selection. Its a lot harder to do that this way.

I understand where you are coming from, but I don't have the time and resources to write a wiki at the moment. At least Festung gives you time to pick and choose a commander :)
Mr_Evil 2024 年 6 月 16 日 下午 12:15 
引用自 Dar


引用自 Mr_Evil
Id really appreciate it if there was a website/wiki/a downloadable document with all the commanders listed for both festung and skirmish. I usually find a commander I like and then play a match based on the commander selection. Its a lot harder to do that this way.

I understand where you are coming from, but I don't have the time and resources to write a wiki at the moment. At least Festung gives you time to pick and choose a commander :)

Fair enough. Though I dont mean data or numbers. Basically just the commander selection screens but all of them next to each other so I can see what each commander does. I guess I could try taking screenshots and ordering them myself.

Loving this mod by the way. By far the best Ive played. The vanilla+ feel is perfect. My friends are enjoying it too.
最后由 Mr_Evil 编辑于; 2024 年 6 月 16 日 下午 12:17
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