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报告翻译问题








If you've added your own in-game currency, you'll be able to use it to upgrade your lootboxes.
The part of the file that interests you is this :
The currency used for the mod is called ‘rsRelicMoney’. If you want to use the vanilla currency, replace the text with ‘pixel’. Or with the purple essences, replace the text with ‘essence’.
Exemple :
If you want to use your own currency, simply replace ‘rsRelicMoney’ with the item name of your own currency.
Each upgrade level can be customised to define a price value.
The part of the file that interests you is this :
For example, to increase the lootbox to level, it will cost 15 of the configured currency. 35 for level 2 and 80 for level 3. You can change the values as you wish to define the upgrade prices yourself.
Exemple :
We can see that level 1 is free because it is set to 0. Then, to move on to level 2, it will cost 10. And 25 to continue to level 3.
We'll take a look at the ‘A2_relic’ lootbox to discuss the customisation options available.
In this mod, the limit is limited to 6 without display problems.
In "upgradeParameters", if you decide as above to note down the "tooltipKind" variable again: "relicSystem4" for example, this means that during your upgrade, the tooltip will be updated, here, for 4 items to be displayed.
For example, we can see that only UPG3 has a new "description" line:
This means that the first two enhancements will keep the basic information, and only the third enhancement will be updated.
In order for Lootbox Relics to be displayed in the enhancement station interface, a specific Tag name is required.
The part of the file that interests you is this :
The TAG used for the mod is ‘upgradeableRelic’. This Tag is linked to the itemTags variable in your YourLootbox.activeitem file. Here is the line to find:
Exemple :
YourUpgradeStation.config
YourLootbox.activeitem