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GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 Ti (ID=0x1f95)
Vendor:
VRAM: 3962 MB
Driver: 27.21.14.6267
Begin MonoManager ReloadAssembly
- Completed reload, in 0.213 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.152000 ms
[Message: BepInEx] BepInEx 5.4.15.0 - ChronoArk (2024/3/15 9:19:34)
[Info : BepInEx] Running under Unity v2018.4.32.16491613
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.15.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
Start loading mod NoGameNoLife
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5636080.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F532F9E0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F50EE540.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC303F0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC38470.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC39480.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC32410.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3E4D0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3B4A0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC404F0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3C4B0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F50EF150.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC41500.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5921050.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5923460.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3A490.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5927880.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5929C90.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC43520.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F593E010.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5942790.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3F4E0.dll
HarmonyLib.HarmonyException: Patching exception in method void CharacterDocument::CharInfoSet() ---> System.ArgumentException: You cannot combine TargetMethod, TargetMethods or PatchAll with individual annotations [CharacterDocument]
at HarmonyLib.PatchClassProcessor.BulkPatch (System.Collections.Generic.List`1[T] originals, System.Reflection.MethodBase& lastOriginal) [0x0006e] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00063] in <48ac0133328b486983afe98eee5b730e>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00084] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00007] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.Harmony.PatchAll () [0x0001b] in <48ac0133328b486983afe98eee5b730e>:0
at NGNLAssembly.NGNLPlugin.Initialize () [0x00012] in <3c28c41d026a4d8daff259a1bfc70e63>:0
at ChronoArkMod.ModData.ModAssemblyInfo.init () [0x001b7] in <916630c8b531472bbc0c222f88f48d43>:0
at ChronoArkMod.ModData.ModInfo.LoadAtVeryBegining () [0x00006] in <916630c8b531472bbc0c222f88f48d43>:0
at ChronoArkMod.ModData.ModInfo.Load () [0x00012] in <916630c8b531472bbc0c222f88f48d43>:0
at ChronoArkMod.ModManager.LoadMod (ChronoArkMod.ModData.ModInfo modInfo) [0x0003d] in <916630c8b531472bbc0c222f88f48d43>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Fail to load NoGameNoLife
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Start unloading mod NoGameNoLife
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
There is no Master Audio prefab in this Scene. Subsequent method calls will fail.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12435.
Total: 53.410600 ms (FindLiveObjects: 0.609700 ms CreateObjectMapping: 0.285000 ms MarkObjects: 52.474700 ms DeleteObjects: 0.040600 ms)
C:/Users/giegie/AppData/LocalLow/AlFine/ChronoArk/Save1.sav
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
로드 : 세이브 파일 감지됨. 세이브 파일 크기 : 134.64 KB
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
일회성 세이브 로드 시작
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
감지된 일회성 세이브 파일 크기 : 8.09 KB
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
일회성 세이브 로드 완료
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
LoadTempSave
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
No Playlist Controllers exist in the Scene. Music will not play.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 323)
UnloadTime: 6.207400 ms
More than one Master Audio prefab exists in this Scene. Destroying the newer one called 'SoundManager'. You may wish to set up a Bootstrapper Scene so this does not occur.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 15442.
Total: 113.043100 ms (FindLiveObjects: 0.983700 ms CreateObjectMapping: 0.584400 ms MarkObjects: 111.149200 ms DeleteObjects: 0.325400 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 323)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15442.
Total: 96.956200 ms (FindLiveObjects: 0.693100 ms CreateObjectMapping: 0.453900 ms MarkObjects: 95.755200 ms DeleteObjects: 0.053400 ms)
RefreshApplyButto
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
D:/SteamLibrary/steamapps/workshop/content/1188930\3254965305\Hollow.png
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RefreshApplyButto
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
经过对比log之后,我认为问题出现在您的x64文件夹中的BeplnEx文件,这是超时空方舟未上线创意工坊前用于制作mod的软件,但现在应该不再使用了。
请找到超时空方舟->管理->浏览本地文件->x64中的BeplnEx文件夹(也可能在x64的Master文件夹中)并删除,如果您觉得其中有重要文件也可以移动至其它文件夹。之后应该可以正常启动。
如果实在找不到文件,也可以尝试删除x64文件夹然后steam检查游戏完整性。超时空方舟的素材资源不在x64文件夹中,所以重新下载不会下载很大的文件。
二阶阿札尔的是「露西的决斗」依然会被转化成「捕捉时机」。
超‧幻影剑问题已解决,谢谢您。
(意思是遊戲顯示[免疫]了,但對該角色使用[感知]依然會檢測出隱藏buff並分配給其他隊友)
如果能在技能描述提及一下比較好,[會把該角色觸發過的任意buff分配給其他隊友]。
基本關卡都可以打通了~謝謝您
感谢你的反馈