超时空方舟

超时空方舟

『CN/EN/KR/JP』No Game No Life 游戏人生
贰玖君  [开发者] 2024 年 5 月 26 日 下午 10:48
Issues
请在此处描述您遇到的问题,如果能附带Unity Log就更好了

Please describe the problem at here, preferably with Unity Log

Where to find Unity Log: C:\Users\"Your User Name"\AppData\LocalLow\AlFine\ChronoArk\output_log.txt
最后由 贰玖君 编辑于; 2024 年 6 月 28 日 上午 8:07
< >
正在显示第 1 - 10 条,共 10 条留言
神山識天下第一 2024 年 5 月 27 日 上午 2:24 
Initialize engine version: 2018.4.32f1 (fba45da84107)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 Ti (ID=0x1f95)
Vendor:
VRAM: 3962 MB
Driver: 27.21.14.6267
Begin MonoManager ReloadAssembly
- Completed reload, in 0.213 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.152000 ms
[Message: BepInEx] BepInEx 5.4.15.0 - ChronoArk (2024/3/15 9:19:34)
[Info : BepInEx] Running under Unity v2018.4.32.16491613
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.15.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
Start loading mod NoGameNoLife

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5636080.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F532F9E0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F50EE540.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC303F0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC38470.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC39480.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC32410.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3E4D0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3B4A0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC404F0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3C4B0.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F50EF150.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC41500.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5921050.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5923460.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3A490.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5927880.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5929C90.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC43520.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F593E010.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211F5942790.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Chrono Ark/ChronoArk_Data/Mono/data-00000211ECC3F4E0.dll
HarmonyLib.HarmonyException: Patching exception in method void CharacterDocument::CharInfoSet() ---> System.ArgumentException: You cannot combine TargetMethod, TargetMethods or PatchAll with individual annotations [CharacterDocument]
at HarmonyLib.PatchClassProcessor.BulkPatch (System.Collections.Generic.List`1[T] originals, System.Reflection.MethodBase& lastOriginal) [0x0006e] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00063] in <48ac0133328b486983afe98eee5b730e>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00084] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00007] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <48ac0133328b486983afe98eee5b730e>:0
at HarmonyLib.Harmony.PatchAll () [0x0001b] in <48ac0133328b486983afe98eee5b730e>:0
at NGNLAssembly.NGNLPlugin.Initialize () [0x00012] in <3c28c41d026a4d8daff259a1bfc70e63>:0
at ChronoArkMod.ModData.ModAssemblyInfo.init () [0x001b7] in <916630c8b531472bbc0c222f88f48d43>:0
at ChronoArkMod.ModData.ModInfo.LoadAtVeryBegining () [0x00006] in <916630c8b531472bbc0c222f88f48d43>:0
at ChronoArkMod.ModData.ModInfo.Load () [0x00012] in <916630c8b531472bbc0c222f88f48d43>:0
at ChronoArkMod.ModManager.LoadMod (ChronoArkMod.ModData.ModInfo modInfo) [0x0003d] in <916630c8b531472bbc0c222f88f48d43>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fail to load NoGameNoLife

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start unloading mod NoGameNoLife

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

There is no Master Audio prefab in this Scene. Subsequent method calls will fail.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12435.
Total: 53.410600 ms (FindLiveObjects: 0.609700 ms CreateObjectMapping: 0.285000 ms MarkObjects: 52.474700 ms DeleteObjects: 0.040600 ms)

C:/Users/giegie/AppData/LocalLow/AlFine/ChronoArk/Save1.sav

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

로드 : 세이브 파일 감지됨. 세이브 파일 크기 : 134.64 KB

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

일회성 세이브 로드 시작

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

감지된 일회성 세이브 파일 크기 : 8.09 KB

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

일회성 세이브 로드 완료

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LoadTempSave

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Playlist Controllers exist in the Scene. Music will not play.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 323)
UnloadTime: 6.207400 ms
More than one Master Audio prefab exists in this Scene. Destroying the newer one called 'SoundManager'. You may wish to set up a Bootstrapper Scene so this does not occur.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 15442.
Total: 113.043100 ms (FindLiveObjects: 0.983700 ms CreateObjectMapping: 0.584400 ms MarkObjects: 111.149200 ms DeleteObjects: 0.325400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 323)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15442.
Total: 96.956200 ms (FindLiveObjects: 0.693100 ms CreateObjectMapping: 0.453900 ms MarkObjects: 95.755200 ms DeleteObjects: 0.053400 ms)

RefreshApplyButto

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

D:/SteamLibrary/steamapps/workshop/content/1188930\3254965305\Hollow.png

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefreshApplyButto

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
神山識天下第一 2024 年 5 月 27 日 上午 2:25 
这是Unity Log里面的文本,因为我不会将文本文件传上所以选择了复制粘贴,请见谅
神山識天下第一 2024 年 5 月 27 日 上午 2:27 
此外我再尝试口头描述一下状况,我装载mod打开游戏时,我在游戏内的创意工坊内勾选mod后他会弹出一个窗口并告诉我mod“fail to load”,此情况只在我以64位数进行游戏时出现,以32位数进行游戏时mod即可正常运作
贰玖君  [开发者] 2024 年 5 月 27 日 上午 3:09 
此外我再尝试口头描述一下状况,我装载mod打开游戏时,我在游戏内的创意工坊内勾选mod后他会弹出一个窗口并告诉我mod“fail to load”,此情况只在我以64位数进行游戏时出现,以32位数进行游戏时mod即可正常运作
非常感谢,我会尝试对此进行处理
贰玖君  [开发者] 2024 年 5 月 27 日 上午 7:08 
此外我再尝试口头描述一下状况,我装载mod打开游戏时,我在游戏内的创意工坊内勾选mod后他会弹出一个窗口并告诉我mod“fail to load”,此情况只在我以64位数进行游戏时出现,以32位数进行游戏时mod即可正常运作

经过对比log之后,我认为问题出现在您的x64文件夹中的BeplnEx文件,这是超时空方舟未上线创意工坊前用于制作mod的软件,但现在应该不再使用了。

请找到超时空方舟->管理->浏览本地文件->x64中的BeplnEx文件夹(也可能在x64的Master文件夹中)并删除,如果您觉得其中有重要文件也可以移动至其它文件夹。之后应该可以正常启动。
贰玖君  [开发者] 2024 年 5 月 27 日 上午 7:11 
这是Unity Log里面的文本,因为我不会将文本文件传上所以选择了复制粘贴,请见谅

如果实在找不到文件,也可以尝试删除x64文件夹然后steam检查游戏完整性。超时空方舟的素材资源不在x64文件夹中,所以重新下载不会下载很大的文件。
神山識天下第一 2024 年 5 月 27 日 上午 8:52 
引用自 贰玖君
这是Unity Log里面的文本,因为我不会将文本文件传上所以选择了复制粘贴,请见谅

如果实在找不到文件,也可以尝试删除x64文件夹然后steam检查游戏完整性。超时空方舟的素材资源不在x64文件夹中,所以重新下载不会下载很大的文件。
非常感谢!问题解决了,十分感谢您的帮助!
Ginsaki 2024 年 5 月 30 日 上午 11:04 
万分抱歉,「最后的决斗」是三阶阿札尔的剧情卡,我在留言区打错了。
二阶阿札尔的是「露西的决斗」依然会被转化成「捕捉时机」。

超‧幻影剑问题已解决,谢谢您。
Ginsaki 2024 年 5 月 31 日 下午 9:08 
【白】的[感知],會切到未顯示的DEBUFF給隊友。
(意思是遊戲顯示[免疫]了,但對該角色使用[感知]依然會檢測出隱藏buff並分配給其他隊友)
如果能在技能描述提及一下比較好,[會把該角色觸發過的任意buff分配給其他隊友]。

基本關卡都可以打通了~謝謝您
贰玖君  [开发者] 2024 年 5 月 31 日 下午 9:38 
引用自 Ginsaki
【白】的[感知],會切到未顯示的DEBUFF給隊友。
(意思是遊戲顯示[免疫]了,但對該角色使用[感知]依然會檢測出隱藏buff並分配給其他隊友)
如果能在技能描述提及一下比較好,[會把該角色觸發過的任意buff分配給其他隊友]。

基本關卡都可以打通了~謝謝您
未检测免疫效果的隐藏buff是个bug,会修复的
感谢你的反馈
最后由 贰玖君 编辑于; 2024 年 5 月 31 日 下午 9:42
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50