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																									报告翻译问题
							
						
											




现在由集束释放的技能可以选择不释放而是返回。
翻了一下越祺那边的代码,这是wuddy那边出的问题。得等待他修复。
Just read the skill description and play it normally. If you are willing to describe your confusion in more detail, I may be able to answer your question better.
该buff已于一个月前的某次更新中移除,最新版本的辉夜mod不存在帧检测的buff问题,不会与空的被动互动导致游戏卡死。请确认自己的mod版本是从steam创意工坊下载的最新版本。
Thank you very much for your effort! If possible, could you please send the file as an attachment to my email 1417000244@qq.com? I will integrate it with my files as soon as possible and acknowledge your contribution as the source!
此问题即是本次更新说明修复了的部分bug之一。如果还有问题,请参考Issue帖子中的路径,提交UnityLog以帮助我定位问题,感谢。
yes I have find this issue and will fix it soon.
@这游戏真难
诱导、欺诈只针对技能,对于戈多被动一类直接造成伤害的无效;
终局、异相对于一次技能解算期间造成的多次伤害只会触发1次,比如戈多双击的两次伤害,无论有多少层终局都无法挡两次(两次伤害在同一连锁上)
而且小丑還沒有使出全力的樣子
對方就算沒有小怪也會贏
我甚至覺得有點對不起他
我沒能在這場戰鬥中展現我的全部
打敗我的不是時間或疾病
而是比我更強的傢伙,真是太好了
You're welcome and hope you enjoy a great time.
Thank you very much, I now understand that mechanic better. Thank you again for the awesome mod. I am going to try and beat the game with these fun characters now. Thanks for the correction!
Yes, I have read your email and watched the video. This is not a bug; it is intentionally designed this way. In my understanding, "the damage caused next time" and "the next action" are different concepts. If an enemy uses a skill that attacks our side X times, it should be considered as causing damage X times, not just once. Correspondingly, "the next action" refers to one action, regardless of how many times it causes damage. Therefore, Shiro's 'Resolve - Distortion' shift affects "one instance of damage" rather than "one action."
Were you able to understand the email?
Is it possible to show you a video clip of a bug I found?
I'm not sure if its a bug or if its intended. I just want to make sure.
I'm not sure since Shiro's Resolve - Cluster doesn't give a description, is it just discarding a skill?
有人可以告诉我“流放一个技能”效果是什么吗?
由于《白龙之决-群》没有说明,我不确定它是不是只是丢弃
有勞作者DEBUG了
但byd戈多开局抽牌给我一枪秒了
果然武力才是王道(感慨)
Thank you and sorry. I thought translating it would help.
The bug I found was with Shiro's distortion. Whenever an enemy uses a multiple hitting attack move when they have Resolve-Distortion it will target itself and Shiro, killing her. For some reason Sora's induction doesn't have that problem though.
But anyway I love No Game No Life and these awesome characters you made, good job!
但是打阿扎的時候,幻影劍的持續DEBUFF(治療無效、無法行動等等)會與空的被動(一體半身)衝突,導致無限循環卡死(幻影劍DEBUFF不斷累積,同時不斷被免疲)。