边缘世界 RimWorld

边缘世界 RimWorld

Brianns Missiles
Briann  [开发者] 2024 年 5 月 9 日 下午 2:04
bugs
buged!!!
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正在显示第 1 - 9 条,共 9 条留言
Loud TS 2024 年 5 月 15 日 下午 12:12 
where in resarch tree can not find
IrishBuckett 2024 年 5 月 17 日 上午 5:15 
https://gist.github.com/HugsLibRecordKeeper/fc0362941c9ca05ae64e5ab0b238b8df

Fired missile at Mechanoid climate adjuster to see if it would smack it, but the missile traveled to the location and then stayed on the world map. I fired a second one at a location within my base to see if it would get stuck on the map again and it did. Now I am getting the following error [Ref 4FAEEE801]

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4FAEEE80]
at BriannsMissileFramework.TravelingMissile.Arrived () [0x00110] in <517e9722a36a42fa9ccd380eddd27bc3>:0
at BriannsMissileFramework.TravelingMissile.Tick () [0x0003b] in <517e9722a36a42fa9ccd380eddd27bc3>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.TickManager.DoSingleTick () [0x00102] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
- PREFIX OskarPotocki.VFECore: Void VFECore.DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VFECore: Void VFECore.DoSingleTick_Patch:Postfix(Stopwatch __state)
- POSTFIX vanillaexpanded.achievements: Void AchievementsExpanded.AchievementHarmony:SingleLongTickTracker()
- POSTFIX Nightmare.Museums: Void Museums.MuseumsDebugPatches:DrawTourRelatedCells()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Guineatown20806 2024 年 5 月 24 日 上午 6:38 
This is causing Errors and lag when launching missiles to a ungenerated map part when SRTS and Yayo's caravan animations alongsite missiles is installed.
Mc_Dyno 2024 年 5 月 31 日 下午 3:15 
Mod does nothing when I launch the missile to a tile that has not generated yet, sucks.
ThunderBoy33333 2024 年 6 月 28 日 下午 2:09 
A few things I've noticed while playing utilising the missiles both defensively and offensively.
1) If a pawn has decided to reload the launcher with a missile, I am unable to order a closer pawn to fill out that order instead.
2) The missiles (or at least explosive, High explosive and incendiary) are able to pass through mech high shields. This might be intended tho and I love using it against those smug fools.
3) This one instance I had exited the game to OS (and definitely did not rage quit) while I had some missiles airborne and when I returned they had appeared to disappear and not hit their target (however, this might've happened due to me reloading an earlier save rather than the latest one)
SUPERH0FF 2024 年 7 月 16 日 下午 2:34 
Can't select a target on a generated map. Fired missiles go to the targeted tile and then disappear. I don't get a faction relationship message, but no physical damage appears to be done.
[PTH] Citizen Battle 2024 年 7 月 29 日 下午 9:36 
I have the same issue as Mc_Dyno - can provide more info
最后由 [PTH] Citizen Battle 编辑于; 2024 年 7 月 29 日 下午 9:37
[PTH] Citizen Battle 2024 年 7 月 29 日 下午 9:38 
引用自 Mc_Dyno
Mod does nothing when I launch the missile to a tile that has not generated yet, sucks.
IREFAIL 2024 年 9 月 6 日 下午 1:17 
issues having pawn load missile into launcher
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