边缘世界 RimWorld

边缘世界 RimWorld

Brianns Missiles
237 条留言
Ryanchiefmaster 10 小时以前 
could you add a gas missile that puts people to sleep for a couple days without harming them
Briann  [作者] 11 月 8 日 上午 7:22 
You need biotech, and it should be under missile gases in the research tree.
LL Hunter 11 月 7 日 下午 10:40 
Where i can find TOX MISSILE?
Farbott 10 月 19 日 下午 6:51 
ah, i see
Briann  [作者] 10 月 19 日 下午 5:54 
The Necroa mod separation has been patched to work, but you still need the original biological warfare mod as well because the Necroa virus mod itself doesn't have items to craft the missile with.
I guess I could change the recipe to something else, but if you had both mods enabled then I would probably have to do some black magic to make that work.
I dunno, probably won't completely separate the biological warfare and Necroa compatibility, Or at least for now.
Farbott 10 月 19 日 下午 5:25 
Coming to poke again, has the necroa missile been patched for the seperation it had? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3531035748
Briann  [作者] 10 月 15 日 下午 12:06 
Uh im not sure, sounds out of the scope for this mod, with it adding to save our ships system rather than this mods own system. Ill look into it but I probably wont do anything Save Our Ship 2 related, or at least not at the moment.
mashtong54 10 月 15 日 下午 12:03 
the former with extra missle tpyes for save our ship 2
Briann  [作者] 10 月 15 日 下午 12:02 
Like add more torpedo types to save our ships missile system (if that exists), or add more missile types to this missile mod?
mashtong54 10 月 15 日 下午 12:01 
save our ship 2 got updaetd for 1.6 so can you makea addon mod that adds more save our ship 2 torpdio types that can also be used for orbtal bombarmet as stuff like that.
Briann  [作者] 10 月 15 日 上午 11:59 
what
mashtong54 10 月 15 日 上午 11:57 
hey save our ship 2 got updaed and its sueing the same veacle framwork and the extneded vinlala vecales now so can you make it so you can make specal save our ship 2 torpedios as well
Briann  [作者] 10 月 8 日 下午 2:37 
should be fine
TheCommander 10 月 8 日 下午 12:21 
You know what im boutta ask.

Does this work with CE?
Briann  [作者] 10 月 6 日 下午 2:33 
Should already be a thing now
Mimoso Gutierrez 10 月 5 日 下午 8:46 
just a question and maybe a suggestion if it is not in the mod but, are we able to launch missiles from orbit?
Soldier Of Schwarzwind 9 月 18 日 上午 7:16 
It would be funny if the missiles blew up after the launcher takes too much damage
Farbott 9 月 5 日 上午 11:17 
The biological warfare mod author moved the necroa archvirus to a seperate mod from user requests, could it perchance be shifted there rather than needing the full mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3531035748&searchtext=necroa+archvirus
Pesto Posta 9 月 2 日 下午 8:52 
Might I suggest a missile, for the meme.

Baboon: Drops a hostile baboon onto the map.
Cluster Baboon: Drops a dozen hostile baboons onto a map.

"How could this day get any worse!"
Briann  [作者] 8 月 22 日 下午 2:44 
Uh im pretty sure thats not from this mod. I tried firing missiles on a gravship and it seems to be working fine.
Unless you are shooting the missiles at yourself, Then that shouldnt happen.
Anatolie 8 月 22 日 上午 8:02 
Not even sure if those are debris. Every time I fire a missile - I enjoy the enemy base getting destroyed, but right after things stat falling though my roof and setting everything on fire.

I live on a gravship. Last time it sent on fire the fuel tanks. It didn't end well. :shcscribe:
Anatolie 8 月 22 日 上午 7:53 
Why every time I fire one - my base is getting rained with debris and everything is on fire? How do I turn this off? It is just not worth using them if my base gets destroyed too every time I use one.
Briann  [作者] 8 月 18 日 下午 1:50 
Okay, this has been fixed. Resubscribe to the mod if it still doesnt work.
Nc 8 月 18 日 上午 9:53 
For some reason I can't load plague rockets into the launcher anymore.
Brent Kerman 8 月 13 日 下午 8:05 
This mod is amazing, the one thing that gets me every time is that launch animation...for how good everything else is it really feels bad.
jogado21 8 月 13 日 下午 5:44 
I HAVE BECOME DEATH, DESTROYER OF WORLDS
Tleno 8 月 13 日 下午 5:02 
Glorious new trailer.
Doomi 8 月 13 日 下午 4:19 
ARGON BUILT THAT MISSILE IN A CAVE! WITH A BOX OF SCRAPS!
The God 8 月 13 日 下午 3:37 
This seems like rimatomics but just pure destruction without any of those reactors and stuff, if I am correct then thank you for this
IME | Pajama 8 月 13 日 下午 2:16 
It feels a little busted unless the AI can missile you back
OnyxFyre 8 月 13 日 上午 10:34 
im downloading this just because of the video ngl
Nc 8 月 13 日 上午 10:01 
Ho-ho-ho. Looks like Christmas will come to someone in August this year
Briann  [作者] 8 月 13 日 上午 9:39 
If people have weird issues, Try unsubscribing from both brianns missiles and brianns missiles framework as they both got updated.
Briann  [作者] 8 月 13 日 上午 9:32 
Updated the mod hooray (Probably with alot of bugs)
Changes:
Added Oddesy Compatibility
Added New Missile Type
Added Mod Icon
Added Missile Sieging
Added Missiles Settings Menu
Added Experimental Missile Nerf Setting
Added Impact Explode Setting
Changed:
Updated Some Icons
Updated Missiles to go faster on world
Fixed:
World Map Missile Orientation
Fixed Incendiary Missile not making fire
Removed Missile Launcher Interaction spot (wasnt needed)
Nc 8 月 7 日 上午 11:09 
Just installed "Biological Warfare". I think i know what I'm doing this weekend. By the way, I recently tested the high-explosive missiles. Now I don't know if it makes sense to make antigrain warheads.
Guarwo 8 月 4 日 下午 4:26 
Nice mod now can be bigger war criminal :)
Nc 8 月 4 日 下午 12:51 
Hello. @Briann!

Thank you for your amazing work.

I meant the possibility of painting the launchers. Or changing the material they are made of. That way they will fit better into the ship's design.
Lucio Magno 8 月 4 日 上午 10:56 
I'll download the mod once these problems are fixed, ot seems pretty cool
Briann  [作者] 8 月 4 日 上午 10:13 
@Nc Thanks im glad you like the mod, For your suggestions.

1. Yeah definitely need to fix.
2. They have a chance do so something but the system isnt really good currently so im planning on changing this into something better i think i have something really cool in mind.
3. This is an oversight ill look into it.
4. Yeah, Great suggestion will do in next update (unless there are some problems with it).
5. Paintable? Like the launch pad or the missiles? Im not sure if i can do this but ill look into it either way.
Nc 8 月 4 日 上午 4:29 
I love this mod, but it has several problems.

1. You can not use rockets in space. Even if you launched it at the same location. Rockets just won't reach target.
2. If you try to attack another faction's settlement without being there - rocket's won't do anything, They will just disappear.
3. Incendiary rockets almost never ignite something. They will just momentarily destroy anything they can.
4. You can not rotate launching pads. it could be a problem if you have pads on your spaceship.
And please make them paintable.
Briann  [作者] 8 月 4 日 上午 12:18 
I pushed a new update, Resubscribe and try it again?
Farbott 8 月 3 日 下午 11:34 
I think I was getting the same problem as Dylanced, the whole game absolutely tweaked out, infinite errors, mods disabled, everything until I turned this off, no clue what would not be playing nice with this.
Briann  [作者] 8 月 3 日 下午 4:28 
After a few more attempts i still cant recreate your issue. So im thinking its another mod making this missile mod break everything or maybe its a dlc thing.
Im guessing if you remove all your dlcs and just add brianns missile framework and brianns missiles it should work fine, If it works then it has to be some other mod, If it breaks then it is actually this missile mod.
Dylancd 8 月 3 日 下午 4:15 
Im on 1.6 and I Literally just subbed to all your mods with the missil stuff thats required, rimwar, and the just dinos jurassic park. everytime I kept using your mods it just pops up saying its corrupted and all mods will be disabled. I did verify files and all, super strange
Briann  [作者] 8 月 3 日 下午 4:11 
@Dylancd Im not able to replicate your issue, Have you tried just using this mod alone? This also did just have an update so resubscribing could help. Also what version are you on, If your on 1.5 it might cause some issues.
Dylancd 8 月 3 日 下午 4:07 
hi not sure what happened but my game kept saying theres corrupted files, i took a few mods off and it still happened, then i took yours off and it went away. This is after subbing to 5-6 mods recently. Not sure what happened exactly. Would love to try this out though, it looks amazing
Briann  [作者] 8 月 3 日 下午 2:50 
Alright i rolled out a new update to fix biological warfare and the necroa missile being available if you have the standalone mod.
Farbott 8 月 3 日 下午 2:28 
Yee I'm aware, I just wasn't sure if the standalone would enable the necroa missile without a patch
Briann  [作者] 8 月 3 日 下午 2:09 
@Farbott oh, this mod did have the necroa missile already but i guess they seperated it into another mod so i guess ill just have to update that.
@[THH] Jiver This actually should be a thing already im pretty sure. All missiles have a chance to destroy a worldobject with Antigrain being the most effective. If i ever do a bigger update for this mod at some point i would probably change this system to a more health based kinda thing.
[THH] Jiver 8 月 3 日 上午 11:56 
Really like the mod but wanted to ask about a feature? Vanilla Expanded: Security adds an Artillery gun that can destroy un-generated map locations with percentages from hit shells. Would doing the same with this mod be possible? Missiles could target un-generated map tiles and destroy them based on missile type and/or amount. If this feature isn't all that feasible, no worries! Just missing the ability to kill map targets without risking a long siege and slow caravan waltzing around. :steamthis: