The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Restored Monsters Pack
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Sillst  [开发者] 2024 年 5 月 4 日 下午 4:06
Suggestion Thread
Suggest things here!
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正在显示第 1 - 12 条,共 12 条留言
Xiero 2024 年 5 月 4 日 下午 8:00 
buy me repentance
thats the strat
carlosyoloful69 2024 年 5 月 8 日 上午 10:24 
Plans to add Maid In The Mist boss? (i saw it in your wiki and im curious about)
最后由 carlosyoloful69 编辑于; 2024 年 5 月 8 日 上午 10:24
We Strvn  [开发者] 2024 年 5 月 15 日 上午 11:29 
Maid in The Mist will be a separate mod. Not sure on the status of it though
BosS 2024 年 5 月 28 日 上午 4:30 
(skill issue check i know) imo, blind bats should probably be dialed back just a little bit. getting a group spawning in all 4 corners on Caves during a greedier run, unless you have something really good, will most likely result in a game over. Not only that, but their collision f you get swarmed and surrounded is very difficult to control and get out of, resulting in death. most of the time, its because the player gets pinned between two groups. feels a little too dangerous as it is rn. Do they spawn in the same numbers as Antibirth?
Auderox 2024 年 8 月 19 日 上午 4:15 
Is there a way to pick and choose enemies that can spawn? I love this mod, but the Blind Bats have come close to softlocking me one too many times.
If not, can you please add this feature?
We Strvn  [开发者] 2024 年 8 月 19 日 上午 11:36 
引用自 Auderox
Is there a way to pick and choose enemies that can spawn? I love this mod, but the Blind Bats have come close to softlocking me one too many times.
If not, can you please add this feature?

Do you have the latest version of the mod? We have changed Blind Bats extensively to not have this happen
mcyum6815 2024 年 10 月 12 日 下午 8:54 
eternal edition compatibility or no
[5th] DoritoDragon [LOD] 2024 年 12 月 15 日 上午 10:06 
Local Dumpling fan here:
Have the Dumplings been nerfed from the original Cut Monsters mod? In the original mod I had, the Dumplings get pushed far along with the player, but it seems as though they only move an inch while the player is the one getting launched.
spectra 1 月 29 日 下午 11:52 
Will it be compatible with Last judgement? It's connected with monster's resprites.
最后由 spectra 编辑于; 1 月 29 日 下午 11:55
We Strvn  [开发者] 2 月 22 日 下午 11:38 
@mcyum6815 Probably not

@[5th] DoritoDragon [LOD] They don't launch themselves that far and they chase the player instead of wandering. This was changed so that they were less of a chore enemy that you had to chase around the room.

@spectra When Last Judgement has its next update most of this mod's content will be removed, so I can imagine they will have new updated sprites from the duplicate enemies they make.
Auderox 10 月 15 日 下午 4:54 
Probably an unpopular suggestion, but:
Would it be possible to add a feature that lets you customize which monsters can spawn? I like all the monsters, but I skill issue when it comes to the Nightwatch. :reonion:
We Strvn  [开发者] 10 月 16 日 上午 10:17 
引用自 Auderox
Probably an unpopular suggestion, but:
Would it be possible to add a feature that lets you customize which monsters can spawn? I like all the monsters, but I skill issue when it comes to the Nightwatch. :reonion:

It really isn't possible to blacklist enemies due to the way rooms work, but next update we will be nerfing Nightwatches. Specifically the lamp that they throw will just fall at the spot they disappear instead of being flung at Isaac. Their rooms will also be adjusted.
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