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Try campaign variables and campaign ai behaviour junctions.
This one sounds especially interesting: MINIMUM_CHANCE_OF_SUCCESS
I've increased it from 55 to 60. I presume it tells the AI to attack when the chance of a victory is equal to or higher than the set value.
Looks like UAI lacks a value to override minimum chance of success. I am a little sad that it doesn't look like there is a seige specific variable for minimum chance of success.
AI never tries to starve the defenders in a siege and attacks instantly (more or less what you said)
AI is prone to launch overseas invasions against the player at the cost of leaving its home provinces undefended. At the same time, they are reluctant to do this against other AI factions. Ex: Playing as Shimazu, I get factions invading me from other side of the map, while Chokasabe sits with a few full stacks in their island, not attempting to expand. Aggression against me is probably a cause of difficulty though (VH).
" INVASION_OBTAINING_LOCAL_MOBILES_ARMY_STRENGTH_MULTIPLIER_FOR_BALANCE_TYPE_DEFAULT " has the value of 9. The original value is 0.8 and the other similar entries (invasion_obtaining_x) have values between 0.8 - 1.3. Also, the same value for navy (INVASION_OBTAINING_LOCAL_MOBILES_NAVY_STRENGTH_MULTIPLIER_FOR_BALANCE_TYPE_DEFAULT) has the value of 0.9. None of the other changes made by UAI are that large, so I think that could have been 0.9. Not sure what this entry does, but I'll try to reach the hedge night on TWC to see whether this was intentional.
If you looked it up, did you find out if this is intentional or not?
I can't say for sure whether that is a typo or not as a certain thing, but it probably is.
I can try and see if the game launcher stops denying me the ability to touch any old workshop file.
This may actually be related to one of the key issues I saw years back.