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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2243596240
This guys also updated it to FOTS/ROTS its actually wild.
You should be fine either way with drop in drop out, because its largely unit/starpos modding that doesn't like being swapped out midd save.
I did have a branch of this on that tried to optimize a non-steam workshop compatible way of modding shogun 2, such that it would work with drop in battles for the sengoku jidai campaign, but I don't remember where that branch went or what happened to it.
Once again, if you have any TWCenter presence, thank the Hedge Knight. He is the real hero on this specific mod.
This is 99% fixing some compatibility issues with the steam workshop that this mod originally had, and crediting the original author, as I deeply enjoyed the mod, but saw its existence on a small forum as restricting the mods audience size.
The error that made it not do so was actually quite small.
This has made progress on anything somewhat difficult.
I know Tuskmod is probably taking up most of your freetime but just wanted to let you know there's still some of us with an interest on seeing UAI support the other two campaigns and would love to see it finally completed.
Additionally, Otomo is supposed to be a fairly hard faction, due to the fact that you take religious unrest, AND occupation resistance, meaning that it takes a lot of tricks just to be sure that you aren't alpha striked before the battle starts.
I would highly reccoment you check out the bottom link in the description, as it is a "AI takes occupation resistance mod," which makes it so the AI has a more smooth difficulty curve, one which is both difficult in the early and late game provided you choose the right difficulty.
First time i played it on hard and got crushed very hard.
I have to tell you that on TW- R2 I found a mod that gives cheat with " civilization." It is possible TW- S2 ?