安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Meter moves are fun and all, but if you need to throw hands to gain a resource and can’t throw hands there isn’t much you can do
Might feel a bit different in actual combat, but seeing how hard it was for me to get in to fight the other player when I could set up as optimal conditions as possible I ain’t counting on it lol
A possible fix to this is to maybe increase Inumaki's meter gain on his non CT moves. Another, more source material friendly way I think you can fix this is to let Inumaki use all his cursed speach moves, but with self damage as a consequence for not waiting for meter, maybe even a throat medicine move that's like a mini hustle that gives alot of meter?