Space Engineers

Space Engineers

Automated Inventory Sorting
EPL999 2015 年 10 月 28 日 上午 5:34
Sorting through connectors not working
I have a welder ship and i connected it to my station with a connector. Then i named the cargo container on the welder ship Welder: [Component:P1] and the cargo container on the ship has components in it. The problem is, it should be able to pull the components but it doesn't, i can move the components myself so the problem is not with the conveyor tubes and i know the mod works becouse it can sort items to other containers inside the welder ship without any problems... but why doesn't it sort through the connector?
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Jiggs 2015 年 10 月 28 日 下午 2:52 
Depends on a couple of things. Do you have ownership of both sides of the trade? I mean Connectors, Containers, etc. Might not have to have it but I have found that it sometimes helps. Next, do you have the container on the ship set to [Component:P2] or higher? If the container on the ship is the same priority then your Welder will not pull anything. You could set them up like this. Ship [Component:P5] Welder [Component:P1:10000] . That will pull 10000 of each component to your welder everytime you dock. Well it should do it when it works right. Hope that makes sense. If I am being redundant or going over something you already know then I beg your pardon. I do not know what your experience level is with the script.
Skippy The Magnificent 2015 年 10 月 28 日 下午 5:42 
I can confirm this also. This is in SP, have full ownership of everything, and this mod is not able to pull anything through connectors.

The only way I am able to pull anything from my mining ship to my base is to use the sorting conveyor set to pull all, but it seems that is also bugged (some components wont be pulled).
EPL999 2015 年 10 月 29 日 上午 12:44 
引用自 Jiggs Luker
Depends on a couple of things. Do you have ownership of both sides of the trade? I mean Connectors, Containers, etc. Might not have to have it but I have found that it sometimes helps. Next, do you have the container on the ship set to [Component:P2] or higher? If the container on the ship is the same priority then your Welder will not pull anything. You could set them up like this. Ship [Component:P5] Welder [Component:P1:10000] . That will pull 10000 of each component to your welder everytime you dock. Well it should do it when it works right. Hope that makes sense. If I am being redundant or going over something you already know then I beg your pardon. I do not know what your experience level is with the script.
Yeah, i tried all these. I think it cant sort trough other grids?
Jaycofly 2015 年 10 月 29 日 下午 12:36 
I am also having the same problem, I can pull ore from my ship but I cannot load it back up with Uranium... I think it might be a bug.
The Bad Charlie 2015 年 10 月 29 日 下午 9:28 
Same... After the patch, there is an issue with pulling through connectors apparently. Got this snip from my log: http://pastebin.com/tczPvq5k Could it be that some item class wording could have changed? This is as far as i can guess with my knowledge :)
The Bad Charlie 2015 年 10 月 29 日 下午 9:30 
Sorry didnt see that it was being talked about on the main discussion thread :)
Ender 2015 年 11 月 4 日 上午 4:04 
I got the same issue too, waiting for the Thursday/Friday Keen update, or Tyrsis to update the mod.
GT500 2015 年 11 月 6 日 下午 5:05 
I have this same problem as well, it will not sort through connectors anymore even if there is a priority on the other side of the connector.
Ri 2015 年 11 月 7 日 下午 8:00 
The mod is broken because of newly introduced bugs in SE mod api. I've created a fix: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=549795257

For the mod's author: change "connector.Connected" to "connector.ConnectedEntityId != 0" in Conveyor.cs.
Ender 2015 年 11 月 8 日 上午 12:08 
引用自 Ri
The mod is broken because of newly introduced bugs in SE mod api. I've created a fix: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=549795257

For the mod's author: change "connector.Connected" to "connector.ConnectedEntityId != 0" in Conveyor.cs.
Awesome! Thanks Ri
GT500 2015 年 11 月 8 日 上午 4:55 
引用自 Ri
The mod is broken because of newly introduced bugs in SE mod api. I've created a fix: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=549795257

For the mod's author: change "connector.Connected" to "connector.ConnectedEntityId != 0" in Conveyor.cs.

Perfect this worked... I will use your Branch until the original author fixes theirs :)
PrairForMercy 2015 年 11 月 11 日 上午 5:46 
still got the problem of connectors not working when they are in the same grid(connected with merge blocks)
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