Space Engineers

Space Engineers

Automated Inventory Sorting
Fr33maan 2015 年 10 月 22 日 上午 11:30
Cargo container does not pull from connected ship
Hello,

I encounter a problem with this mod, I have a grinder ship and a big ship which have a large cargo (Large: [Component]) and this cargo does not pull components from the grinder ship.

When I manually move the content of the grinder ship in a small cargo of the big ship, items are pulled. Everything belongs to me and it is in solo so no factions problem.

None of the components of the small ship are pulled to the large cargo

here the log :

[20:25:40] ===== BEGIN SORT BLOCK ====
[20:25:40] Total Grids: 2
[20:25:40] CubeGridTracker 0ms
[20:25:40] RebuildConveyorList 5ms
[20:25:40] 'CL: (Component)' wants 'MyObjectBuilder_Component/Construction, MyObjectBuilder_Component/MetalGrid, MyObjectBuilder_Component/InteriorPlate, MyObjectBuilder_Component/SteelPlate, MyObjectBuilder_Component/Girder, MyObjectBuilder_Component/SmallTube, MyObjectBuilder_Component/LargeTube, MyObjectBuilder_Component/Motor, MyObjectBuilder_Component/Display, MyObjectBuilder_Component/BulletproofGlass, MyObjectBuilder_Component/Computer, MyObjectBuilder_Component/Reactor, MyObjectBuilder_Component/Thrust, MyObjectBuilder_Component/GravityGenerator, MyObjectBuilder_Component/Medical, MyObjectBuilder_Component/RadioCommunication, MyObjectBuilder_Component/Detector, MyObjectBuilder_Component/Explosives, MyObjectBuilder_Component/SolarCell, MyObjectBuilder_Component/PowerCell, MyObjectBuilder_Assembler/BaseComponentsAssembler, MyObjectBuilder_Assembler/ConstructionComponentsAssembler, MyObjectBuilder_Component/hslaSteel'
[20:25:40] RebuildSortListFromEntities 2ms
[20:25:40] Total Connected Grids: 1
[20:25:40] Complete sort took 8ms
[20:25:40] Total Items Queued: 0
[20:25:40] ===== END SORT BLOCK ====


Please help me with that.
最后由 Fr33maan 编辑于; 2015 年 10 月 22 日 上午 11:32
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Fr33maan 2015 年 10 月 22 日 下午 1:27 
The problem seems to come from this mod : Proper inventory size

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=305104204

When the mod is disabled, everything is wroking normaly, then if I add the mod to the world, things start to be buggy. This should maybe specified in the readme of this wonderfull mod.
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