Garry's Mod

Garry's Mod

ACXION
Geisteskrankenchan 2024 年 3 月 12 日 下午 5:18
Bugs / Suggestions
Some oversights:
  1. You can shoot weapons while they're holstered
  2. With individual reloads enabled, if you shoot a left gun and instantly follow it with a reload, the right gun will always reload first even if it's full
  3. There are some number prints left in the console

Bugs:
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity! 1. GetOwner - [C]:-1 2. unknown - lua/effects/acx_muzzleeffect.lua:11
Happened to me once when I shot myself with HK69A1

Suggestions:
  1. Having a ConVar for automatic reloading would be nice
  2. It'd be more dynamic to have the left gun at full magazine capacity on draw rather than having to reload each akimbo weapon on spawn
  3. Cancelling reloads on a mouse button press is fine, however it's not very comfortable to have this happen on a full reload with empty magazine
最后由 Geisteskrankenchan 编辑于; 2024 年 3 月 12 日 下午 5:20
< >
正在显示第 1 - 15 条,共 28 条留言
Stephen Hawking 2024 年 3 月 12 日 下午 6:57 
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:24 (x601)
:(
Stephen Hawking 2024 年 3 月 12 日 下午 7:01 
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:39
:((
Stephen Hawking 2024 年 3 月 12 日 下午 7:12 
b4 any of yall say "disable beatrun"
find me a nother movement addon with the same features AND fluid movement as beatrun.
ILL WAIT.
UlτrαΤwο 2024 年 3 月 13 日 上午 1:01 
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity!
1. GetOwner - [C]:-1
2. unknown - lua/effects/acx_muzzleeffect.lua:11
This error seems to occur when NPCs try to fire their weapons (When they're not in your line of sight or if you are far away of course)
Ragdoll Nation 2024 年 3 月 13 日 下午 3:31 
Add hands and an options menu
Stephen Hawking 2024 年 3 月 13 日 下午 5:42 
引用自 Ragdoll Nation
Add hands and an options menu
1. this is a recreation of goldeneye combat
2. becausethis is mimicking goldeneye. there wont be hands.
3. options menu is useless if theres only like 5 convars
Snekenjoyer6 2024 年 3 月 13 日 下午 5:56 
i feel like the weapons are a bit too weak, maybe i have a mod that buff the combine but i dont believe so
Arctic  [开发者] 2024 年 3 月 13 日 下午 11:21 
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity!
1. GetOwner - [C]:-1
2. unknown - lua/effects/acx_muzzleeffect.lua:11
This error seems to occur when NPCs try to fire their weapons (When they're not in your line of sight or if you are far away of course)
Fixed.



引用自 Simon.
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:24 (x601)
:(
Fixed, I think, begrudgingly



引用自 Snekenjoyer6
i feel like the weapons are a bit too weak, maybe i have a mod that buff the combine but i dont believe so
If you think the weapons are weak I have no idea what kind of gods you're fighting



引用自 Ragdoll Nation
Add hands and an options menu
no and cba
Charon 2024 年 3 月 14 日 上午 6:28 
scope is a missing texture
Charon 2024 年 3 月 14 日 上午 6:28 
like when i scope in i just see a square missing texture
Stephen Hawking 2024 年 3 月 14 日 下午 1:39 
引用自 Arctic
[ACXION] lua/effects/acx_muzzleeffect.lua:11: Tried to use a NULL entity!
1. GetOwner - [C]:-1
2. unknown - lua/effects/acx_muzzleeffect.lua:11
This error seems to occur when NPCs try to fire their weapons (When they're not in your line of sight or if you are far away of course)
Fixed.



引用自 Simon.
[ERROR] addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325: bad argument #1 to 'Sub' (Angle expected, got userdata)
1. Sub - [C]:-1
2. __event - addons/beatrun/gamemodes/beatrun/gamemode/cl/jumpanim.lua:1325
3. GetCustomViewPos - lua/weapons/acx_base/cl_vm.lua:60
4. unknown - lua/weapons/acx_base/cl_vm.lua:24 (x601)
:(
Fixed, I think, begrudgingly



引用自 Snekenjoyer6
i feel like the weapons are a bit too weak, maybe i have a mod that buff the combine but i dont believe so
If you think the weapons are weak I have no idea what kind of gods you're fighting



引用自 Ragdoll Nation
Add hands and an options menu
no and cba
just give us simple daamge multiplying stuff. some of us use modified SKILL.CFG files for enemy hp. the weapons are good for me. but some people might be fighting crap like cry of fea npc's or such
Stephen Hawking 2024 年 3 月 14 日 下午 1:42 
oh also accuracy. akimbo accuracy...
and recoil.
P L E A S E
Thirdperson models are very jank, they sometimes swap from being held in the character's hands and sometimes just kind of float around. Please fix!
MaxUlt 2024 年 3 月 15 日 下午 10:50 
akimbo didn't working.
Arctic  [开发者] 2024 年 3 月 16 日 上午 7:59 
引用自 Simon.
oh also accuracy. akimbo accuracy...
and recoil.
P L E A S E
Fine, fine, easy enough.
< >
正在显示第 1 - 15 条,共 28 条留言
每页显示数: 1530 50