Space Engineers

Space Engineers

[APck] AutoPillock Core 1.0
cheerkin  [开发者] 2024 年 2 月 17 日 下午 3:36
Known Issues & Bug Reports
What was expected.
What happened.
Steps to reproduce.
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Boy17000 2024 年 3 月 5 日 上午 9:57 
What was expected?: ReDocking wingman.

What happened?: The wingman collided with one another, and ones that did not ware flying away further then 1.50km of the 'Carrier'

Steps to reproduce?: Followed the video from ur channel exact steps: https://www.youtube.com/watch?v=PoSbJSql9RM&t=10s
cheerkin  [开发者] 2024 年 3 月 5 日 上午 10:51 
That blueprint version is 1.0.181, and APck at the moment of release was 1.0.182, did you update the code there? It sounds familiar to an issue I fixed in 1.0.182.
cheerkin  [开发者] 2024 年 3 月 5 日 上午 11:00 
I'll up them now, but guys, please do not expect me to update all existing blueprints every time I update a new APck code, check the version number (PB shows it in the Detailed Info, here they are at the top right corner of the WS page).
cheerkin  [开发者] 2024 年 3 月 5 日 上午 11:06 
Known issue: do not create docking tasks to agents that are already docked, they would act kinda like expected but really stupid :D
最后由 cheerkin 编辑于; 2024 年 3 月 5 日 上午 11:06
Boy17000 2024 年 3 月 5 日 下午 1:19 
If i want to add the script into a PB it tells me "Script execution terminated, script is too complex. Please edit and rebuild script."
Boy17000 2024 年 3 月 5 日 下午 1:48 
error code before it says script is too complex: "
–––( BuildInfo )––•
(Text from 10s ago)

System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source)
at Program.ا.ض[Æ](String đ, List`1 ս, Boolean ջ)
at Program.ا.ג(List`1 њ)
at Program.ا..ctor(IMyProgrammableBlock р, ʪ Ŝ, IMyGridTerminalSystem Ċ, IMyIntergridCommunicationSystem Ā, گ յ, ʺ ն, ÿ Ý, ש շ)
at Program.ċ()
at Program.Main(String S)
–––––•"
cheerkin  [开发者] 2024 年 3 月 5 日 下午 4:25 
Read the docs, you miss some required block.
Boy17000 2024 年 3 月 6 日 下午 2:22 
引用自 cheerkin
Read the docs, you miss some required blocks.
I have a forward-facing gyro, a remote control block, an antenna with 5km range, 2 pb's for Tree menu command, 1 for Apck, and a control seat.

Not sure what I am missing as I read from the Builder Guide
I got the requirements...
I do use modded blocks e.g. a modded control seat which looks different and acts the same, and an Elite Gyroscope which looks the same and acts differently same goes for the Thrusters.
It keeps saying that the script is too complex.

I am sorry to keep burdening you like this, not my intention to irritate you.
最后由 Boy17000 编辑于; 2024 年 3 月 6 日 下午 2:36
cheerkin  [开发者] 2024 年 3 月 6 日 下午 2:41 
IIRC the error above is possible only if you have forward-gyro missing. If you have it on grid, make sure you rebuild the definitions, which you should do after every functional block change.
EDIT: either gyro or remote control
最后由 cheerkin 编辑于; 2024 年 3 月 6 日 下午 2:50
cheerkin  [开发者] 2024 年 3 月 6 日 下午 2:45 
I'd also recommend to start with vanilla blocks, it would take a few minutes to test. Modded blocks are not guaranteed to work, although things like gyro and control seat are likely fine.
Boy17000 2024 年 3 月 6 日 下午 3:37 
引用自 cheerkin
IIRC the error above is possible only if you have forward-gyro missing. If you have it on the grid, make sure you rebuild the definitions, which you should do after every functional block change.
EDIT: either gyro or remote control
"Rebuild the definitions" What do u mean by this?
Like the position in the pb that tells the script where e.g. the gyro is and such?
Reading through the User guide but can't find an easy-to-understand explanation.

It's an amazing script and it looks amazing though profs to you for giving the community an amazing creation, just don't think I as a new person trying and understand it all will work out as I'm raising more questions than progress haha, I'm more of an see a video example and work from that, u did have a video: " Setting up navigation graph for autodocking on existing ship"
But it was a copy/paste of the BP into the ship which sadly would ruin my decorated bridge.
cheerkin  [开发者] 2024 年 3 月 7 日 上午 3:52 
There would be more building videos in the near future, there are volunteers to do that, and I would probably do too.

No worries, question you ask help me understand the parts that cause troubles for newcomers and which things could be elaborated more in the docs.

Definitions are coordinates (like a 3d map) of blocks that script is meant to use, you make them by running "command:clear-defs" and then recompiling the script. Unless you do that, all new blocks you add are essentially invisible to the script.
最后由 cheerkin 编辑于; 2024 年 3 月 7 日 上午 3:54
cheerkin  [开发者] 2024 年 3 月 7 日 上午 3:57 
>Reading through the User guide
And yeah, they are explained in the Builder guide iirc, not in the User guide.
Boy17000 2024 年 3 月 7 日 上午 6:32 
I just ran "command:clear-defs" in Argument the pb gave response: "Script execution terminated, script is too complex. Please edit and rebuild script."
Boy17000 2024 年 3 月 7 日 上午 6:33 
引用自 Boy17000
I just ran "command:clear-defs" in Argument the pb gave response: "Script execution terminated, script is too complex. Please edit and rebuild script."
https://gyazo.com/a1db341920ea4291c68b5de66447f836
Image as referance
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