Space Engineers

Space Engineers

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[APck] AutoPillock Core 1.0
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2024 年 2 月 10 日 下午 12:05
2024 年 4 月 8 日 下午 1:25
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[APck] AutoPillock Core 1.0

描述
AutoPillock is general-purpose control script with focus on grid movement, formation management and combat.



WHAT IS THIS> grid ai of sorts?
This script sums up most things I've made in areas related to grid flight: combat, autodocking, formations, missile, clangdrives, weapon controls, gravity drives, and similar.
It has a few unique traits:
  • drones/missiles using custom propulsion and PMW (jolt guns, etc)
  • drones can use missiles
  • grid is behavior-driven and can drastically change its style of operation based on how user programs it (difference between missile/drone/carrier/miner/etc is not a thing anymore)
  • 1-directional thrust support for various kinds of tasks, including autolanding, using fixed guns and formation flight
  • Planetary circumnavigation for any tasks (going around for a beyond horizon target)

The idea was to make as feature-rich and flexible solution for drones as possible, without compromizing performance.

A word of warning, this script is user-unfriendly and has little to no feedback output due to Keen PB character limit. If you want to customize stuff and utilize it to full potential, you absolutely must read through documentation.

Common opinion is that this script is for advanced users only, but anyone can benefit from simple blueprints and pre-configured flight behaviors shared here.

Read full description here.


(full source video)

COMMUNITY CREATIONS> Media and blueprint links
See users creations (post there your own stuff too): click!

QUICKSTART> check out without reading much
Basic - just a drone to see how it moves and fights - challenge yourself by passing it to SPRT
Get the reference drone and paste it near an enemy, or pass it to pirate faction.
If you spawn many, they would share targeting data and help each other.
The drone is equipped by two "item-nuke" missiles, it would use them with configurable probability.

You can use TGP targeting pod script for advanced raycast ("LIDAR") tracking and many other targeting features.

Basic - carrier with drones - formation control, docking, attack orders
Get the carrier control module blueprint, it has drones included.
Watch demos there, read the description for how to use it.
It got somewhat decent TMC menu set-up that would let you use it without reading too much docs and references.

GUIDES> From the basic usage to behaviors programming and other scripts integration
User guide

Script argument reference.

Builder guide

Engineer guide

MRF Paladin User Manual which is a detailed guide with focus on the most important practical aspects of using drones, also covers patrol routes, resupply and other extra things.

Programmer guide?

FEEDBACK> Questions, bug reports, support
If you have a question, ask it here, and, ideally, look through the FAQ and answers before asking:
FAQ and general questions
It is also fine to ask questions about commands in the script argument reference.

If you have bug report, post it here
Known Issues & Bug Reports

For feature suggestions, please go here:
Feature suggestions

I try my best to keep things organized.
If you ask/compain/suggest in the comments below, high chances you would just annoy me and I will ignore your post. Please respect my time and other peoples too, it would be easier for everybody to look up information.

Don't ask questiions in the comments below or, even worse, but starting a discussion. Use either "FAQ and general questions" or "Known Issues & Bug Reports"
热门讨论 查看全部(10)
94
5 月 5 日 上午 11:20
FAQ and general questions
cheerkin
66
2 月 15 日 上午 5:53
Known Issues & Bug Reports
cheerkin
21
4 月 5 日 下午 1:02
Feature suggestions
cheerkin
30 条留言
AN Marc Appledash 10 月 9 日 上午 9:14 
@Spocku you mean with a mod that uses Weapon Core? if so APck ist self does not interact with Weapon core at all.
cheerkin  [作者] 9 月 2 日 上午 5:20 
There is a feature for filtering gravgens (or use definitions), read the builder guide. If you remove the script, you need to manually reset thruster overrides (and the main gyro too).
Randy 9 月 1 日 下午 9:08 
Hey I put the script into the prog block on my mother ship, but it keeps turning my grav gen off and when i try to get rid of it i just have no control over the ship at all, how to i remove the script without losing my ship ?
Spocku 8 月 14 日 上午 7:58 
has anyone paired this with a radar mod? how does it behave?
cheerkin  [作者] 6 月 29 日 上午 1:30 
This should be never-expiring: https://discord.gg/H4bSU7dPen
TheGeek 6 月 28 日 下午 6:08 
The Discord invite expired. Can you post another please?
Steven_Hakket 5 月 5 日 上午 8:22 
Как Активировать Дебаг вид navigation graph (чтобы я мог видеть линии соединения ) . Emit не дает результата .
cheerkin  [作者] 4 月 28 日 上午 5:02 
Hmm, that was the link to the specific message inside channel. Alright, here is the invite link to the sever itself: https://discord.gg/UZXFvzpa
The previous link would likely work after you join.
到此为止吧,再射就不礼貌了 4 月 27 日 上午 7:15 
I entered the link, and Discord showed that this was a no-text channel.
cheerkin  [作者] 4 月 27 日 上午 2:31 
The multiple hangars are not supported originally, however, there are ways iirc:
https://discord.com/channels/907249810153816124/907391327153573948/1294943933885059072
I suggest joining that discord and asking there, I think if you break the graph into 2 parts using Diag script it should work. You would also need a WIP version of apck, also found there (I post non-released versions in one of these channels).
Or just wait for the future release.